Commit History

Автор SHA1 Съобщение Дата
  Marko Pintera 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I преди 11 години
  Marko Pintera 17d906d731 SceneGrid renders (but doesn't look pretty) преди 11 години
  Marko Pintera 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. преди 11 години
  Marko Pintera 830c1f5fe8 Added a debug model in Scene view преди 11 години
  Marko Pintera ed1d293920 Fix for an issue causing a nullref when releasing a managed instance преди 11 години
  Marko Pintera 7c1348d402 Enabled scene and tree views for better GameObjectField testing преди 11 години
  Marko Pintera 4101088f37 Massive refactor due to work on Renderer преди 11 години
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename преди 11 години
  Marko Pintera 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" преди 11 години
  Marko Pintera bb73926921 Refactored how are Application classes structured (they now derive from each other) преди 11 години
  Marko Pintera 8bfe4ef813 Ported to VS2013 and removed boost completely преди 11 години
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine преди 11 години
  Marko Pintera d90564156f GUI refactor done - most of stuff works преди 11 години
  Marko Pintera ce9be1bb29 GUI refactor - Editor compiles преди 11 години
  Marko Pintera d601e2c843 GUI elements refactor (removing GUIWidget from constructor) stage 1 преди 11 години
  Marko Pintera d55f242a1c Using std::function and std::bind instead of boost преди 11 години
  Marko Pintera 8c665ec329 Fixed dock slider so it renderers again преди 11 години
  Marko Pintera 42b20759ef Refactored Module startUp (does not compile because of a weird linker error ATM) преди 11 години
  Marko Pintera 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue преди 11 години
  Marko Pintera ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization преди 11 години
  Marko Pintera b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe преди 11 години