BearishSun
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fc4942d1a6
Minor fixes to skeletal animation code and more work on GUITimeline
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9 jaren geleden |
BearishSun
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71b1f79b19
Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues
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9 jaren geleden |
BearishSun
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05266555e8
Animation bone transforms now used by the core thread for rendering
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9 jaren geleden |
BearishSun
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b48081c63c
Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread
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9 jaren geleden |
BearishSun
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889c4341b1
GLSL variant of the GPU skinning/morph shader
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9 jaren geleden |
BearishSun
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5f60c31c28
GPU skinning/morph shader
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9 jaren geleden |
BearishSun
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f81fdc1d27
Prefab fixes:
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9 jaren geleden |
BearishSun
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3fa5c8e95e
OpenGL line rendering shader
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9 jaren geleden |
BearishSun
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2079efc1fe
Variety of fixes to newly introduced GUICanvas, GpuBuffer and TriangleClipper
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9 jaren geleden |
BearishSun
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adcd1f7c57
Updated GUI so it can output different types of meshes (e.g. lines vs. triangles)
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9 jaren geleden |
BearishSun
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 jaren geleden |