Histórico de Commits

Autor SHA1 Mensagem Data
  BearishSun 319c6c756f Specific mip & level can now be specified when binding sampled textures há 9 anos atrás
  BearishSun 56ed650df4 Final set of refactors to rename core thread objects há 9 anos atrás
  BearishSun 02dedf10dc Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) há 9 anos atrás
  BearishSun 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix há 9 anos atrás
  BearishSun 36139ced8f OpenGL/Vulkan: Nicer way of checking and dealing with (un)supported pixel formats há 9 anos atrás
  BearishSun 01cf5c56f4 Updating documentation to reflect the core accessor changes há 9 anos atrás
  BearishSun 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use há 9 anos atrás
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs há 9 anos atrás
  BearishSun 9f08aa6622 Updated texture read/write API so it may be executed on different GPU's and/or different GPU queues há 9 anos atrás
  BearishSun 7206fcc52f Added descriptor structs for texture resource creation, so it is neater há 9 anos atrás
  BearishSun aa06514ff9 Added support for texture arrays há 9 anos atrás
  BearishSun 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links há 9 anos atrás
  BearishSun cdaaa8e6da More work on improving documentation for Doxygen generation há 9 anos atrás
  BearishSun f5a83f2a98 More work on improving documentation for doxygen generation há 9 anos atrás
  BearishSun 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier há 9 anos atrás