BearishSun
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2e94779fc6
Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general.
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%!s(int64=9) %!d(string=hai) anos |
BearishSun
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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%!s(int64=9) %!d(string=hai) anos |
BearishSun
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36139ced8f
OpenGL/Vulkan: Nicer way of checking and dealing with (un)supported pixel formats
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%!s(int64=9) %!d(string=hai) anos |
BearishSun
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5dc78284b8
More Various Vulkan fixes
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%!s(int64=9) %!d(string=hai) anos |
BearishSun
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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%!s(int64=9) %!d(string=hai) anos |
BearishSun
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ca328eff7d
Finishing up Vulkan sampler states
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%!s(int64=9) %!d(string=hai) anos |
BearishSun
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a20ec1ffd5
Vulkan sampler state WIP
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%!s(int64=9) %!d(string=hai) anos |
BearishSun
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1d6bc6a027
Fixing command buffer synchronization logic: Command buffers with different IDs now properly ignore sync if they are executing on the same queue
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%!s(int64=9) %!d(string=hai) anos |
BearishSun
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598bb85a3d
Vulkan descriptor layouts are now properly re-used if they share the same structure
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%!s(int64=9) %!d(string=hai) anos |
BearishSun
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c53b75dbca
Vulkan command buffer creation
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%!s(int64=9) %!d(string=hai) anos |
BearishSun
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fa2ddc24d5
Added some Banshee -> Vulkan enum mappings
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%!s(int64=9) %!d(string=hai) anos |
BearishSun
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d8c6db7a32
More Vulkan WIP:
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%!s(int64=9) %!d(string=hai) anos |