Commit History

Autor SHA1 Mensaxe Data
  BearishSun 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. %!s(int64=9) %!d(string=hai) anos
  BearishSun 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix %!s(int64=9) %!d(string=hai) anos
  BearishSun 36139ced8f OpenGL/Vulkan: Nicer way of checking and dealing with (un)supported pixel formats %!s(int64=9) %!d(string=hai) anos
  BearishSun 5dc78284b8 More Various Vulkan fixes %!s(int64=9) %!d(string=hai) anos
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
  BearishSun ca328eff7d Finishing up Vulkan sampler states %!s(int64=9) %!d(string=hai) anos
  BearishSun a20ec1ffd5 Vulkan sampler state WIP %!s(int64=9) %!d(string=hai) anos
  BearishSun 1d6bc6a027 Fixing command buffer synchronization logic: Command buffers with different IDs now properly ignore sync if they are executing on the same queue %!s(int64=9) %!d(string=hai) anos
  BearishSun 598bb85a3d Vulkan descriptor layouts are now properly re-used if they share the same structure %!s(int64=9) %!d(string=hai) anos
  BearishSun c53b75dbca Vulkan command buffer creation %!s(int64=9) %!d(string=hai) anos
  BearishSun fa2ddc24d5 Added some Banshee -> Vulkan enum mappings %!s(int64=9) %!d(string=hai) anos
  BearishSun d8c6db7a32 More Vulkan WIP: %!s(int64=9) %!d(string=hai) anos