Историја ревизија

Аутор SHA1 Порука Датум
  Marko Pintera 3b65191d6a Check in before attempting first release build пре 12 година
  Marko Pintera df225bbba5 Ported remaining new/delete calls to the new system пре 12 година
  Marko Pintera 1eafbaa11b More new alloc system porting пре 12 година
  Marko Pintera c5f46545e8 A bunch more code ported to new alloc system пре 12 година
  Marko Pintera 63de13b0ab Moved some of TextUtility allocations into vectors instead of doing each manually, hoping to reduce total alloc count пре 12 година
  Marko Pintera e8a735a10d Check in mem block pool before I delete it пре 12 година
  Marko Pintera d432179ec1 Added margins to GUIElementStyle пре 12 година
  Marko Pintera c6a04b525a Removing Input mouse/key callbacks пре 12 година
  Marko Pintera 0581e2fea5 Fixed DX9 and GL rendering which was broken due to new way forward renderer clears targets and renders objects пре 12 година
  Marko Pintera 8928baaf44 Better overlay rendering пре 12 година
  Marko Pintera 427fdce2ce Keeping a list of all active windows пре 12 година
  Marko Pintera 24e810bcbd Made Sprite coordinates more intuitive so (0, 0) is always top-left пре 12 година
  Marko Pintera 3b1f0ad474 Added some WIP DebugDraw code пре 12 година
  Marko Pintera 0bb79ec403 Working custom cursors for all renderers пре 12 година
  Marko Pintera b0b6182dab Working OS cursor in DX11 пре 12 година
  Marko Pintera 8cfa6da2ce Cursor refactoring and UpdateCallback component пре 12 година
  Marko Pintera e15198d3ec Moved some GUI elements in default engine skin пре 12 година
  Marko Pintera 66f2eb6b18 Added a global engine GUI style in EngineGUI пре 12 година
  Marko Pintera 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData пре 12 година
  Marko Pintera 129fbdbcb2 Fixed up DX9 so it created the primary window in a similar fashion like DX11 and GL пре 12 година
  Marko Pintera aa46b8b57a Overhauled OpenGL context handling пре 12 година
  Marko Pintera b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better пре 12 година
  Marko Pintera 544e12dcdb Frame texture gets released properly пре 12 година
  Marko Pintera bfef9f98a0 Fix for invalid operation errors: пре 12 година
  Marko Pintera 7a11f00bea Fixed the issue with OpenGL texture endianess пре 12 година
  Marko Pintera 605061be36 Fixed an issue with incorrectly specified texture format пре 12 година
  Marko Pintera acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) пре 12 година
  Marko Pintera 54bb560e81 Removed a bunch of pixel formats пре 12 година
  Marko Pintera ede19ab51a All renderers working - Preparing to port bulkPixelConversion method so it properly converts between formats пре 12 година
  Marko Pintera d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee пре 12 година