Histórico de Commits

Autor SHA1 Mensagem Data
  Marko Pintera df225bbba5 Ported remaining new/delete calls to the new system há 12 anos atrás
  Marko Pintera c5f46545e8 A bunch more code ported to new alloc system há 12 anos atrás
  Marko Pintera aa46b8b57a Overhauled OpenGL context handling há 12 anos atrás
  Marko Pintera f0a6e829bf Fixed an issue where GpuParam copies weren't being destroyed on the deferred render context if the commands got cancelled há 12 anos atrás
  Marko Pintera b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better há 12 anos atrás
  Marko Pintera b2b4bf2050 Moved builtin material managers to Banshee há 12 anos atrás
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
  Marko Pintera 19a40d1fe1 Slight GUI changes. Just commiting to have a clean slate há 12 anos atrás
  Marko Pintera 5bf23618b8 Text material resolution now gets set dynamically há 12 anos atrás
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles há 12 anos atrás
  Marko Pintera 86e70a3b26 Ported all CoreObjects to use custom allocators há 12 anos atrás
  Marko Pintera b914b9434f First batch of memory allocator porting from new/delete há 12 anos atrás
  Marko Pintera dd1bf27377 Labels render properly using GUI system há 12 anos atrás
  Marko Pintera ff28162000 Added BuiltiMaterialManagers and more work on GUI há 12 anos atrás
  Marko Pintera 1cfbcc30a9 Text visible on the screen há 12 anos atrás
  Marko Pintera bbb7a1bb74 Fixed a serious issue with serialization where Reflectable object size wasn't being calculated properly há 13 anos atrás
  Marko Pintera 3e47d2941c Finalized removing all raw pointers from RenderSystem há 13 anos atrás
  Marko Pintera 0105df516c Removed render window pointer array from D3D9RenderSystem há 13 anos atrás
  Marko Pintera 5700fec8d0 Removed mActiveViewport from render system há 13 anos atrás
  Marko Pintera db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject há 13 anos atrás
  Marko Pintera 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 há 13 anos atrás
  Marko Pintera 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released há 13 anos atrás
  Marko Pintera fda3ca2150 Fixed multiple exceptions and deadlocks that were happening when attempting to exit the application há 13 anos atrás
  Marko Pintera 19e874a87d Material serialization (untested) há 13 anos atrás
  Marko Pintera 4ec92954ca Added shader params há 13 anos atrás
  Marko Pintera eb3de79c8a Renamed GpuParamBlock to GpuParamBlockBuffer há 13 anos atrás
  Marko Pintera 36c37b43ff DX11 renderer works há 13 anos atrás
  Marko Pintera 96bb17b5ef A lot more work on DX 11 renderer há 13 anos atrás
  Marko Pintera a7e57abdbf Fixed a bunch of DX11 bugs há 13 anos atrás
  Marko Pintera b2442bedf0 Fixed an issue with simulation running much faster than the render thread and causing massive input lag há 13 anos atrás