Commit History

Author SHA1 Message Date
  Marko Pintera 826b809590 Work on creating/loading projects 13 years ago
  Marko Pintera 8db5a0be7a Some very basic work for the editor 13 years ago
  Marko Pintera 2fb6cdf494 Updated CamelotEditor with fixed Qt binary plugins 13 years ago
  Marko Pintera 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 years ago
  Marko Pintera fe48412cf0 Added very basic Qt application 13 years ago
  Marko Pintera 383e38f9c3 Better DX11 parameter parsing that doesn't ignore pack offsets 13 years ago
  Marko Pintera 39345d4363 Fixed the deserialization issue with circular references and uninitialized objects 13 years ago
  Marko Pintera f212513ba8 Added circular reference checking 13 years ago
  Marko Pintera 4139f9dbb3 Renamed some RTTI types 13 years ago
  Marko Pintera d220a6bf24 Added a check that makes sure RTTI plain fields are POD, so we don't cause data corruption by accidentially memcpying something that can't be memcpyed properly 13 years ago
  Marko Pintera 89658aa9eb All shaders are loaded from files 13 years ago
  Marko Pintera bb8e189cf4 Fixed the deadlock when starting the render thread 13 years ago
  Marko Pintera 5ab4c6ed7e Arrays of non-struct data params work 13 years ago
  Marko Pintera 3f42a59f0f Better checking when it comes to struct size 13 years ago
  Marko Pintera f7fc8e84ca Determining struct stride a bit better 13 years ago
  Marko Pintera 9bd154c94e Structs and struct arrays seem to work in GLSL 13 years ago
  Marko Pintera 5f479b63eb Used #defines to split different parts of the CamelotClient more easily 13 years ago
  Marko Pintera 01defbfd9d DX11 arrays work 13 years ago
  Marko Pintera 700d56beaa DirectX 11 struct shader parameters work 13 years ago
  Marko Pintera ba5f1c9453 Added GpuProgram importer 13 years ago
  Marko Pintera 23822c862d Fixed a bunch of bugs with async resource loading 13 years ago
  Marko Pintera d4b6b593c2 Properly releasing GpuProgInclude 13 years ago
  Marko Pintera 2de43e95a4 Gpu program include importer 13 years ago
  Marko Pintera bbb7a1bb74 Fixed a serious issue with serialization where Reflectable object size wasn't being calculated properly 13 years ago
  Marko Pintera 3e47d2941c Finalized removing all raw pointers from RenderSystem 13 years ago
  Marko Pintera fea3072466 Removed register/unregisterObjectToDestroy as it's no longer needed and it just requires an additional sync lock 13 years ago
  Marko Pintera 6fd41c675b Fixing an issue where unloading a resource could cause a race condition 13 years ago
  Marko Pintera 0105df516c Removed render window pointer array from D3D9RenderSystem 13 years ago
  Marko Pintera 5700fec8d0 Removed mActiveViewport from render system 13 years ago
  Marko Pintera 5eeed8897c Refactored how are render targets handled in all of the render systems 13 years ago