Commit Verlauf

Autor SHA1 Nachricht Datum
  BearishSun 97d3129728 Added settings window vor 10 Jahren
  BearishSun 05bcc32e89 EditorWindow maximize/restore works vor 10 Jahren
  BearishSun 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore vor 10 Jahren
  Marko Pintera 7ff9dee1ec Documentation vor 10 Jahren
  Marko Pintera 10657f775c Added proper names for C# editor windows vor 10 Jahren
  Marko Pintera 7f224d0279 Fixed an issue where editor window non-client areas were not properly set up right after creation vor 10 Jahren
  Marko Pintera 36dd4706af WIP changing all uses of GUIArea to GUIPanel vor 10 Jahren
  Marko Pintera 46eb1edb0f WIP Scene window vor 11 Jahren
  Marko Pintera 291d0bb7bd Fixed render target properties so they are updated properly vor 11 Jahren
  Marko Pintera 49c177131f Added tracking of editor widget focus and a way to transform screen to widget coordinates vor 11 Jahren
  Marko Pintera 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I vor 11 Jahren
  Marko Pintera 7c1348d402 Enabled scene and tree views for better GameObjectField testing vor 11 Jahren
  Marko Pintera 8bfe4ef813 Ported to VS2013 and removed boost completely vor 11 Jahren
  Marko Pintera c454e2d14f VS 2013 port stage 1 vor 11 Jahren
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine vor 11 Jahren
  Marko Pintera 53a15ba994 Fixed an issue where docked widget containers with a titlebar would overwrite the main window non client move areas vor 11 Jahren
  Marko Pintera ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization vor 12 Jahren
  Marko Pintera 6509cf4a7a Creating EditorWindow from C# works vor 12 Jahren
  Marko Pintera b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe vor 12 Jahren