Marko Pintera
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1c77359dc5
Fixed DX11 resize
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12 years ago |
Marko Pintera
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529e59b4de
Fixed DX9 and DX11 resize
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12 years ago |
Marko Pintera
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aaa7d3e3d6
Refactored DX11 windows as well
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12 years ago |
Marko Pintera
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e4a0187267
Refactored OpenGL RenderWindow
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12 years ago |
Marko Pintera
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3856bcb79d
Refactored D3D9 RenderWindow a bit
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12 years ago |
Marko Pintera
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8c982e0422
Moved the core thread outside of the render system
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12 years ago |
Marko Pintera
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2e7b129c54
Added a special class for the core thread
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12 years ago |
Marko Pintera
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3b65191d6a
Check in before attempting first release build
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12 years ago |
Marko Pintera
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df225bbba5
Ported remaining new/delete calls to the new system
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12 years ago |
Marko Pintera
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1eafbaa11b
More new alloc system porting
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12 years ago |
Marko Pintera
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c5f46545e8
A bunch more code ported to new alloc system
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12 years ago |
Marko Pintera
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63de13b0ab
Moved some of TextUtility allocations into vectors instead of doing each manually, hoping to reduce total alloc count
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12 years ago |
Marko Pintera
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e8a735a10d
Check in mem block pool before I delete it
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12 years ago |
Marko Pintera
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d432179ec1
Added margins to GUIElementStyle
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12 years ago |
Marko Pintera
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c6a04b525a
Removing Input mouse/key callbacks
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12 years ago |
Marko Pintera
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0581e2fea5
Fixed DX9 and GL rendering which was broken due to new way forward renderer clears targets and renders objects
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12 years ago |
Marko Pintera
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8928baaf44
Better overlay rendering
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12 years ago |
Marko Pintera
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427fdce2ce
Keeping a list of all active windows
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12 years ago |
Marko Pintera
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24e810bcbd
Made Sprite coordinates more intuitive so (0, 0) is always top-left
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12 years ago |
Marko Pintera
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3b1f0ad474
Added some WIP DebugDraw code
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12 years ago |
Marko Pintera
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0bb79ec403
Working custom cursors for all renderers
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12 years ago |
Marko Pintera
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b0b6182dab
Working OS cursor in DX11
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12 years ago |
Marko Pintera
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8cfa6da2ce
Cursor refactoring and UpdateCallback component
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12 years ago |
Marko Pintera
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e15198d3ec
Moved some GUI elements in default engine skin
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12 years ago |
Marko Pintera
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66f2eb6b18
Added a global engine GUI style in EngineGUI
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12 years ago |
Marko Pintera
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7e4a997a35
Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData
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12 years ago |
Marko Pintera
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129fbdbcb2
Fixed up DX9 so it created the primary window in a similar fashion like DX11 and GL
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12 years ago |
Marko Pintera
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aa46b8b57a
Overhauled OpenGL context handling
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12 years ago |
Marko Pintera
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b0f44650c9
Param buffer updates are now queued on the proper deferred context and are in general handled better
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12 years ago |
Marko Pintera
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544e12dcdb
Frame texture gets released properly
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12 years ago |