Commit History

Author SHA1 Message Date
  Marko Pintera 1c77359dc5 Fixed DX11 resize 12 years ago
  Marko Pintera 529e59b4de Fixed DX9 and DX11 resize 12 years ago
  Marko Pintera aaa7d3e3d6 Refactored DX11 windows as well 12 years ago
  Marko Pintera e4a0187267 Refactored OpenGL RenderWindow 12 years ago
  Marko Pintera 3856bcb79d Refactored D3D9 RenderWindow a bit 12 years ago
  Marko Pintera 8c982e0422 Moved the core thread outside of the render system 12 years ago
  Marko Pintera 2e7b129c54 Added a special class for the core thread 12 years ago
  Marko Pintera 3b65191d6a Check in before attempting first release build 12 years ago
  Marko Pintera df225bbba5 Ported remaining new/delete calls to the new system 12 years ago
  Marko Pintera 1eafbaa11b More new alloc system porting 12 years ago
  Marko Pintera c5f46545e8 A bunch more code ported to new alloc system 12 years ago
  Marko Pintera 63de13b0ab Moved some of TextUtility allocations into vectors instead of doing each manually, hoping to reduce total alloc count 12 years ago
  Marko Pintera e8a735a10d Check in mem block pool before I delete it 12 years ago
  Marko Pintera d432179ec1 Added margins to GUIElementStyle 12 years ago
  Marko Pintera c6a04b525a Removing Input mouse/key callbacks 12 years ago
  Marko Pintera 0581e2fea5 Fixed DX9 and GL rendering which was broken due to new way forward renderer clears targets and renders objects 12 years ago
  Marko Pintera 8928baaf44 Better overlay rendering 12 years ago
  Marko Pintera 427fdce2ce Keeping a list of all active windows 12 years ago
  Marko Pintera 24e810bcbd Made Sprite coordinates more intuitive so (0, 0) is always top-left 12 years ago
  Marko Pintera 3b1f0ad474 Added some WIP DebugDraw code 12 years ago
  Marko Pintera 0bb79ec403 Working custom cursors for all renderers 12 years ago
  Marko Pintera b0b6182dab Working OS cursor in DX11 12 years ago
  Marko Pintera 8cfa6da2ce Cursor refactoring and UpdateCallback component 12 years ago
  Marko Pintera e15198d3ec Moved some GUI elements in default engine skin 12 years ago
  Marko Pintera 66f2eb6b18 Added a global engine GUI style in EngineGUI 12 years ago
  Marko Pintera 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData 12 years ago
  Marko Pintera 129fbdbcb2 Fixed up DX9 so it created the primary window in a similar fashion like DX11 and GL 12 years ago
  Marko Pintera aa46b8b57a Overhauled OpenGL context handling 12 years ago
  Marko Pintera b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 12 years ago
  Marko Pintera 544e12dcdb Frame texture gets released properly 12 years ago