Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera 8c982e0422 Moved the core thread outside of the render system %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 0b49ec1162 Few tiny debug-related changes %!s(int64=12) %!d(string=hai) anos
  Marko Pintera df225bbba5 Ported remaining new/delete calls to the new system %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 1eafbaa11b More new alloc system porting %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 8737226e5f Added a dummy texture and a dummy mesh %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 606fd3a902 Fully ported Mesh to GpuResource and removed get/setMeshData methods %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 71002238ae Added default internal buffer alloc for PixelData %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 470c1c979b PixelData inherits from GpuResourceData %!s(int64=12) %!d(string=hai) anos
  Marko Pintera fb7c50e1b3 More PixelData refactor %!s(int64=12) %!d(string=hai) anos
  Marko Pintera ede19ab51a All renderers working - Preparing to port bulkPixelConversion method so it properly converts between formats %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
  Marko Pintera c1aeb526d6 More mem alloc changes %!s(int64=12) %!d(string=hai) anos
  Marko Pintera e4b2dbb7c7 Moved PixelData to use allocators %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 86e70a3b26 Ported all CoreObjects to use custom allocators %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 5a64dff9db CoreGpuObject -> CoreObject %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos