Historique des commits

Auteur SHA1 Message Date
  Marko Pintera 3856bcb79d Refactored D3D9 RenderWindow a bit il y a 12 ans
  Marko Pintera 8384594143 Renamed all instances of render thread to core thread il y a 12 ans
  Marko Pintera 8c982e0422 Moved the core thread outside of the render system il y a 12 ans
  Marko Pintera d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
  Marko Pintera df225bbba5 Ported remaining new/delete calls to the new system il y a 12 ans
  Marko Pintera c5f46545e8 A bunch more code ported to new alloc system il y a 12 ans
  Marko Pintera 07ca908526 Ported byte allocations to an easier to use system il y a 12 ans
  Marko Pintera 67ef1d1fbc Replaced all std containers with my custom wrappers il y a 12 ans
  Marko Pintera 0581e2fea5 Fixed DX9 and GL rendering which was broken due to new way forward renderer clears targets and renders objects il y a 12 ans
  Marko Pintera 1e0c79d624 Made getCustomAttribute const il y a 12 ans
  Marko Pintera b0b6182dab Working OS cursor in DX11 il y a 12 ans
  Marko Pintera 129fbdbcb2 Fixed up DX9 so it created the primary window in a similar fashion like DX11 and GL il y a 12 ans
  Marko Pintera aa46b8b57a Overhauled OpenGL context handling il y a 12 ans
  Marko Pintera f0a6e829bf Fixed an issue where GpuParam copies weren't being destroyed on the deferred render context if the commands got cancelled il y a 12 ans
  Marko Pintera b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better il y a 12 ans
  Marko Pintera 54bb560e81 Removed a bunch of pixel formats il y a 12 ans
  Marko Pintera b2b4bf2050 Moved builtin material managers to Banshee il y a 12 ans
  Marko Pintera d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee il y a 12 ans
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
  Marko Pintera 19a40d1fe1 Slight GUI changes. Just commiting to have a clean slate il y a 12 ans
  Marko Pintera 5bf23618b8 Text material resolution now gets set dynamically il y a 12 ans
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles il y a 12 ans
  Marko Pintera 86e70a3b26 Ported all CoreObjects to use custom allocators il y a 12 ans
  Marko Pintera b914b9434f First batch of memory allocator porting from new/delete il y a 12 ans
  Marko Pintera ff28162000 Added BuiltiMaterialManagers and more work on GUI il y a 13 ans
  Marko Pintera adf8226151 Renamed blend modes il y a 13 ans
  Marko Pintera 3e47d2941c Finalized removing all raw pointers from RenderSystem il y a 13 ans
  Marko Pintera 0105df516c Removed render window pointer array from D3D9RenderSystem il y a 13 ans
  Marko Pintera 5700fec8d0 Removed mActiveViewport from render system il y a 13 ans
  Marko Pintera 5eeed8897c Refactored how are render targets handled in all of the render systems il y a 13 ans