Historique des commits

Auteur SHA1 Message Date
  Marko Pintera 8c982e0422 Moved the core thread outside of the render system il y a 12 ans
  Marko Pintera d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
  Marko Pintera df225bbba5 Ported remaining new/delete calls to the new system il y a 12 ans
  Marko Pintera c5f46545e8 A bunch more code ported to new alloc system il y a 12 ans
  Marko Pintera 07ca908526 Ported byte allocations to an easier to use system il y a 12 ans
  Marko Pintera f215bc5700 Added custom allocator for most STL containers il y a 12 ans
  Marko Pintera 0581e2fea5 Fixed DX9 and GL rendering which was broken due to new way forward renderer clears targets and renders objects il y a 12 ans
  Marko Pintera 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData il y a 12 ans
  Marko Pintera aa46b8b57a Overhauled OpenGL context handling il y a 12 ans
  Marko Pintera d153f45214 Fixing an issue where editor windows weren't being destroyed in the proper order il y a 12 ans
  Marko Pintera f0a6e829bf Fixed an issue where GpuParam copies weren't being destroyed on the deferred render context if the commands got cancelled il y a 12 ans
  Marko Pintera b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better il y a 12 ans
  Marko Pintera b2b4bf2050 Moved builtin material managers to Banshee il y a 12 ans
  Marko Pintera d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee il y a 12 ans
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
  Marko Pintera 19a40d1fe1 Slight GUI changes. Just commiting to have a clean slate il y a 12 ans
  Marko Pintera 5bf23618b8 Text material resolution now gets set dynamically il y a 12 ans
  Marko Pintera 77df4b87a9 Finished porting to memory allocators il y a 12 ans
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles il y a 12 ans
  Marko Pintera 54f71540e0 More allocator porting work il y a 12 ans
  Marko Pintera b914b9434f First batch of memory allocator porting from new/delete il y a 12 ans
  Marko Pintera ff28162000 Added BuiltiMaterialManagers and more work on GUI il y a 12 ans
  Marko Pintera adf8226151 Renamed blend modes il y a 12 ans
  Marko Pintera 3e47d2941c Finalized removing all raw pointers from RenderSystem il y a 13 ans
  Marko Pintera 0105df516c Removed render window pointer array from D3D9RenderSystem il y a 13 ans
  Marko Pintera 5700fec8d0 Removed mActiveViewport from render system il y a 13 ans
  Marko Pintera 5eeed8897c Refactored how are render targets handled in all of the render systems il y a 13 ans
  Marko Pintera db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject il y a 13 ans
  Marko Pintera 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 il y a 13 ans
  Marko Pintera 7c61af0cd7 Application using OpenGL renderer shuts down properly il y a 13 ans