Commit Verlauf

Autor SHA1 Nachricht Datum
  Marko Pintera 8bfe4ef813 Ported to VS2013 and removed boost completely vor 11 Jahren
  Marko Pintera 59cb02050e More documentation vor 11 Jahren
  Marko Pintera b4a4f95110 Added TaskScheduler and ported Resources to it (untested) vor 11 Jahren
  Marko Pintera 11c7630162 Core thread now runs using the thread pool vor 11 Jahren
  Marko Pintera 3c9025d574 Added a ThreadPool (untested vor 11 Jahren
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine vor 11 Jahren
  Marko Pintera d55f242a1c Using std::function and std::bind instead of boost vor 11 Jahren
  Marko Pintera 052a31d828 Resources no longer use SyncedAccessor (actually nothing does anymore) vor 11 Jahren
  Marko Pintera 10f73b4f06 Properly set up cursors and their hotspots vor 11 Jahren
  Marko Pintera 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue vor 12 Jahren
  Marko Pintera ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization vor 12 Jahren
  Marko Pintera 99f545b06f Added frame allocator vor 12 Jahren
  Marko Pintera 9392e45805 Better sub-mesh handling for Meshes vor 12 Jahren
  Marko Pintera d43309ccb3 Fixed up stack allocator so it doesn't require you to manually initialize specific heaps vor 12 Jahren
  Marko Pintera 7c0bafc517 Fixed linker issues with command queue vor 12 Jahren
  Marko Pintera 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor vor 12 Jahren
  Marko Pintera 8c982e0422 Moved the core thread outside of the render system vor 12 Jahren
  Marko Pintera 2e7b129c54 Added a special class for the core thread vor 12 Jahren