BearishSun
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56ed650df4
Final set of refactors to rename core thread objects
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9 年之前 |
BearishSun
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2b24d071f0
More renames of core thread objects
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9 年之前 |
BearishSun
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91d6f7a431
CoreObjectCore -> ct::CoreObject
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9 年之前 |
BearishSun
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fd174f3849
Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.)
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9 年之前 |
BearishSun
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 年之前 |
BearishSun
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 年之前 |
BearishSun
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af560f18fc
Added a ComputePipelineState
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9 年之前 |
BearishSun
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1e7b51169f
Renamed GpuPipelineState to GraphicsPipelineState
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9 年之前 |
BearishSun
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f574633f78
DirectX 11 now uses combined pipeline states instead of individually setting per-stage states and programs. This way the system more closely matches modern API's like Vulkan.
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9 年之前 |
BearishSun
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50b2daaa81
Added an separate object that encapsulates entire pipeline states to Render API, to more easily match up with Vulkan internals
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9 年之前 |
BearishSun
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a419f4cb4f
Postprocessing WIP
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9 年之前 |
BearishSun
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2b388725cb
Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links
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9 年之前 |
BearishSun
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986677a738
More work on improving documentation for doxygen generation
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9 年之前 |
BearishSun
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 年之前 |