Commit történet

Szerző SHA1 Üzenet Dátum
  BearishSun 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 éve
  BearishSun c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 éve
  BearishSun a2da2fe804 Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++ 8 éve
  BearishSun f3ee875d18 Fixing DLL export macros so they are properly set up when compiling with non-MSVC on Windows 9 éve
  BearishSun 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 9 éve
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
  BearishSun 7292bed6b2 C# properties can now be inspected and serialized 9 éve
  BearishSun 172c253eea Refactoring managed RTTI system so managed properties can also be serialized and inspected 9 éve
  BearishSun 32e348ea19 AudioClip exposed to managed code 9 éve
  BearishSun 855b052658 More fixes in order to get everything to compile with Clang 9 éve
  BearishSun 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 éve
  BearishSun cdaaa8e6da More work on improving documentation for Doxygen generation 9 éve
  BearishSun 208a2c3402 Refactored managed serialization so that reference types (resources and game objects) store their exact type even for non-built-in types 9 éve
  BearishSun 82fef4f0ff More work on improving documentation for doxygen generation 10 éve
  BearishSun a993962372 More work on improving documentation for doxygen generation 10 éve
  BearishSun f1032db560 More work on improving documentation for doxygen generation 10 éve
  BearishSun 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 éve