Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 %!s(int64=13) %!d(string=hai) anos
  Marko Pintera b7c0328536 Finished up porting to new deferred rendering system %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 72db1730b1 Started a bit of work on DX11 RenderSystem %!s(int64=13) %!d(string=hai) anos
  Marko Pintera ead3f972c8 Plenty of more work on HLSL programs %!s(int64=13) %!d(string=hai) anos
  Marko Pintera fed686f420 Shader unload only callable from render thread %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 3b44567e07 Refactored shaders by removing a bunch of useless methods %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 6156f0c7a1 Added DX11 HardwareBufferManager & VertexDeclaration %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 323608b2b8 More DX11 buffers %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 1c73bb445a More DX11 work, and refactor on Hardware buffers %!s(int64=13) %!d(string=hai) anos