Cronologia Commit

Autore SHA1 Messaggio Data
  BearishSun 8d0343988b Properly unload main scene prefab before shutdown so that the system doesn't try to access components from an unloaded plugin 10 anni fa
  BearishSun c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 anni fa
  BearishSun 15f45489c8 Fixed drop targets so they are properly destroyed before new ones are added 10 anni fa
  BearishSun 53835849ad Update material when shader changes 10 anni fa
  BearishSun 76cef38e81 Scene color added to deferred renderer and removed dummy light since we now have an ambient term 10 anni fa
  BearishSun 92ff9bb4b9 Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 2) 10 anni fa
  BearishSun e4b35b721a Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 1) 10 anni fa
  BearishSun 370a2188b5 Selection from Hierarchy window now properly works after assembly refresh 10 anni fa
  BearishSun b63918d2cc Removed templated version of ResourceRef as it was more confusing than useful 10 anni fa
  BearishSun 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state 10 anni fa
  BearishSun 95a7c4063f Resource handles will now be null only if they have no UUID, regardless if their resource is loaded or not 10 anni fa
  BearishSun 839ae0f784 Better icons for the console window 10 anni fa
  BearishSun 9fb1ab0dc7 Fixed an issue where main camera wasn't being properly removed from scene 10 anni fa
  BearishSun a836ff4e68 Fixed an issue with scene saving where saving a scene over an existing scene chooses an incorrect filename 10 anni fa
  BearishSun 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh 10 anni fa
  BearishSun 10b54dfe89 Getting Play/Pause to work 10 anni fa
  BearishSun 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField 10 anni fa
  BearishSun 908f51e4e6 Fixed a crash in core object sync which happened when an object that was another object's dependency was deleted 10 anni fa
  BearishSun b5bfb88590 Resource handle refactor complete 10 anni fa
  BearishSun 78355169a1 Resource handle refactor (part 4) 10 anni fa
  BearishSun e24c1c9270 Resource handle refactor (part 3) 10 anni fa
  BearishSun 8e23f57d9d Resource handle refactor (part 2) 10 anni fa
  BearishSun 609490dbe6 Refactoring resource handles (part 1) 10 anni fa
  BearishSun 4356e8e773 Main camera aspect ratio switching works 10 anni fa
  BearishSun cf708239e6 Fixed a bug with scene view where the render texture would get stretched at smaller sizes 10 anni fa
  BearishSun 7df87c236f Use a dummy directional light when no other light is in the scene 10 anni fa
  BearishSun 0ac4c456b4 DX11 meshes now render even if their vertex declaration doesn't match the shader 10 anni fa
  BearishSun bad12b1889 Made deferred rendering default (things are still VERY shakey) 10 anni fa
  BearishSun ab1231720c Use separate debug and release assemblies when building 10 anni fa
  BearishSun 991d3aa857 When building only one icon is required 10 anni fa