BearishSun
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7c066db8bb
Shadow mapping feature parity between DX11 and OpenGL backends
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8 年之前 |
BearishSun
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ae757a15ef
Started work on shadow mapping
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8 年之前 |
BearishSun
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f3c0d2e377
Reflection capture code
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9 年之前 |
BearishSun
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b3fe1f4a0d
Added math methods for creating a projection matrix
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9 年之前 |
BearishSun
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 年之前 |
Marc Legendre
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15608f9dc9
Rename ZERO and IDENTITY in BsFwdDeclUtil.h
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9 年之前 |
BearishSun
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38e6e99f41
Refactored Vector and Quaternion types so they don't perform zero initialization by default
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9 年之前 |
BearishSun
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eb5d33c976
Post processing:
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9 年之前 |
BearishSun
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 年之前 |