Historique des commits

Auteur SHA1 Message Date
  BearishSun d611dbe10a Added UV coordinates and tangent frame to built-in mesh types il y a 8 ans
  BearishSun 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. il y a 9 ans
  BearishSun 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
  BearishSun a69052d9c5 Morph shape evaluation il y a 9 ans
  BearishSun a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth il y a 9 ans
  BearishSun 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
  BearishSun 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans