Historique des commits

Auteur SHA1 Message Date
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
  BearishSun 2a084db072 Users can now manually manipulate animated skeleton bones through scene object transforms il y a 9 ans
  BearishSun 59f9e3ae5b Hooking up animation component so it can update scene object transforms (WIP) il y a 9 ans
  BearishSun 6164237881 Added bone filtering to animation il y a 9 ans
  BearishSun 9fd2e0df2c Generic script property animation il y a 9 ans
  BearishSun b7883f7ab7 Skeletal and custom translation/rotation/scale animation curves can now be mapped to scene object's transform il y a 9 ans
  BearishSun 6e91706388 Fixing a memory corruption issue with skeletal animation poses il y a 9 ans
  BearishSun 6fd40952e9 Additive animations il y a 9 ans
  BearishSun e7f45a5e0e Animation playback (WIP) il y a 9 ans
  BearishSun 76c14039e9 Animation playback (WIP) il y a 9 ans
  BearishSun 27d5b94da0 Animation curve splitting (WIP) il y a 9 ans
  BearishSun 0242ecc59b Skeleton pose evaluation with support for blending and layers il y a 9 ans
  BearishSun c466d5713f Skeleton bone -> animation curve mapping added to AnimationClip il y a 9 ans
  BearishSun df9c14373e Skeleton serialization code il y a 9 ans
  BearishSun 76ba8a4b32 Animation clip import functional il y a 9 ans
  BearishSun f0a1cdd41d Foundation for Skeleton il y a 9 ans
  BearishSun 947bd35ee5 AnimationCurve (WIP) il y a 9 ans