コミット履歴

作者 SHA1 メッセージ 日付
  BearishSun a4a191ca37 Tiled deferred renderer now handles reflection probes 8 年 前
  BearishSun 905362fbfb ReflectionProbes renamed to IBLUtility to better reflect its usage 8 年 前
  BearishSun 4bd929ade3 Added sky irradiance for indirect lighting 8 年 前
  BearishSun 5da717dcb1 Cleaning up some spaces that were used instead of tabs 8 年 前
  BearishSun 75d0e5573a Env. sampling data now bound to tile deferred shader 8 年 前
  BearishSun 0c2fdcc265 Disable reflection probes when rendering reflections (no multiple bounces) 8 年 前
  BearishSun a4c6d018cb Added reflection cubemap filtering for skybox 8 年 前
  BearishSun dead930f9c Code for reflection cubemap sampling 8 年 前
  BearishSun 6e1c80700f More work on reflection probes 8 年 前
  BearishSun 4fe867b5ad Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model 8 年 前
  BearishSun 7f2ad317de Fixing an issue with UAV reads of a particular format not being supported on some hardware 8 年 前
  BearishSun 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 9 年 前
  BearishSun 8531a656fd Bulk of code for deferred rendering MSAA 9 年 前
  BearishSun 42c00ad036 Work on transparent rendering path - DirectX functional 9 年 前
  BearishSun b2dd0ffa03 Work on transparent rendering path 9 年 前
  BearishSun 821069bd0f Tiled deferred rendering: Moving all lights to a single buffer to make shader code simpler 9 年 前
  BearishSun eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering 9 年 前
  BearishSun 88105afc5d Refactored renderer so that pre-processing operations can be executing when performing manual rendering over multiple views 9 年 前
  BearishSun a6d8f683f3 Fixing & improving renderable culling 9 年 前
  BearishSun f3c0d2e377 Reflection capture code 9 年 前
  BearishSun bb40943c63 Refactoring renderer so its render() method can easily be called manually 9 年 前
  BearishSun 83b40c0c88 Minor cleanup (mostly style) 9 年 前
  BearishSun 56ed650df4 Final set of refactors to rename core thread objects 9 年 前
  BearishSun 2b24d071f0 More renames of core thread objects 9 年 前
  BearishSun 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 年 前
  BearishSun e32b4ad844 Skybox rendering & cubemap import fixes 9 年 前
  BearishSun 7832d7d165 Refactoring renderer so renderable parameter buffers are populated on renderable change, instead of every frame 9 年 前
  BearishSun b00680e742 Refactoring renderer so camera parameter buffers are populated on camera change, instead of every frame 9 年 前
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
  BearishSun 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 年 前