Commit History

Autor SHA1 Mensaxe Data
  BearishSun 95a7c4063f Resource handles will now be null only if they have no UUID, regardless if their resource is loaded or not %!s(int64=10) %!d(string=hai) anos
  BearishSun 8e23f57d9d Resource handle refactor (part 2) %!s(int64=10) %!d(string=hai) anos
  BearishSun 609490dbe6 Refactoring resource handles (part 1) %!s(int64=10) %!d(string=hai) anos
  Marko Pintera cd3174bc2a Localized strings no longer use a callback to notify owners about changes %!s(int64=10) %!d(string=hai) anos
  Marko Pintera c544e302c4 ResourceHandle.isLoaded now requires no allocations %!s(int64=10) %!d(string=hai) anos
  Marko Pintera eb609f487a When blocking for resource load optionally wait for dependencies too %!s(int64=11) %!d(string=hai) anos
  Marko Pintera fb93370d4c Fixing game shutdown %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 550b861440 Individual core object syncing with dependencies %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 5e73fd1b8d Properly fixing Resources::unloadAllAssets. Handles to the same resource will share the same handle data as intended %!s(int64=11) %!d(string=hai) anos
  Marko Pintera a9bf1fec5f Various fixes to get shutdown work properly %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos