Histórico de Commits

Autor SHA1 Mensagem Data
  BearishSun 8db4954322 Reverting accidental changes há 9 anos atrás
  BearishSun 1b4349927e More Vulkan fixes há 9 anos atrás
  BearishSun f066f4241b Merge branch 'master' of https://github.com/BearishSun/BansheeEngine.git há 9 anos atrás
  BearishSun bc46d7159e More work on user-facing manuals há 9 anos atrás
  BearishSun 07b5261ea3 Wait after batch executes há 9 anos atrás
  BearishSun b6cf343a8e Fixing the setup batch file há 9 anos atrás
  BearishSun f8fe191760 Added GLSL->SPIRV compilation, instead of attempting to use GLSL directly há 9 anos atrás
  BearishSun 5dc78284b8 More Various Vulkan fixes há 9 anos atrás
  BearishSun 1e16d34155 Reverting some temporary changes that were incorrectly commited há 9 anos atrás
  BearishSun cb0c2ba6da Fixing invalid rotation on FBX import há 9 anos atrás
  BearishSun 21eb8822cf Various Vulkan fixes and tweaks há 9 anos atrás
  BearishSun b82e9e33bb Improving build find module functions há 9 anos atrás
  BearishSun 9a41fe02f1 More work on user manuals há 9 anos atrás
  BearishSun 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block há 9 anos atrás
  BearishSun 8c4cc2570c Making compile steps a bit clearer há 9 anos atrás
  BearishSun f40c72614e Fixing issues caused by the new uniform buffer reorganization há 9 anos atrás
  BearishSun e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used há 9 anos atrás
  BearishSun 353581455e Updated handle rendering so it preloads all uniform buffers before rendering há 9 anos atrás
  BearishSun 906715d482 Making compile steps a bit clearer há 9 anos atrás
  BearishSun d4208655f8 Scene picking now preloads all uniform buffers before rendering há 9 anos atrás
  BearishSun 6711f9de01 Gizmo rendering now prepopulates all uniform buffers before rendering há 9 anos atrás
  BearishSun 7baeedb0b3 Vulkan textures can now be modified between uses, without causing the modifications to influence previous operations using the texture há 9 anos atrás
  BearishSun 0ab4c38048 Vulkan buffer and image copies will now keep track if the resource is used elsewhere, and if so they will create a new resource internally, so that the copy doesn't modify the resource use in the previous operation há 9 anos atrás
  BearishSun 8fb4b163d0 Vulkan buffer updates: há 9 anos atrás
  BearishSun 4d85ab293d More work on user-facing manuals há 9 anos atrás
  BearishSun 23561ee03b Refactored GUI so it generates all of it's GPU param buffers before rendering, instead of updating them before every draw call há 9 anos atrás
  BearishSun 7832d7d165 Refactoring renderer so renderable parameter buffers are populated on renderable change, instead of every frame há 9 anos atrás
  BearishSun b00680e742 Refactoring renderer so camera parameter buffers are populated on camera change, instead of every frame há 9 anos atrás
  BearishSun 349e9002be Vulkan: When locking/unlocking texture access masks are now properly determined from their layout há 9 anos atrás
  BearishSun 2f7bfb64ef Fixing an issue with VulkanFramebuffer: Tightly packed color attachments now provide indices to the original positions, so they may be correctly used in masks and similar há 9 anos atrás