Historique des commits

Auteur SHA1 Message Date
  BearishSun d3b00942e8 In-editor compilation il y a 10 ans
  BearishSun a92c1b167f Added GUIDictionaryField (WIP) il y a 10 ans
  Marko Pintera e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload il y a 10 ans
  Marko Pintera 1c0c2110aa Added GUISkin C# wrapper and proper C# resource support il y a 10 ans
  Marko Pintera 2c35a0c825 Removed all the unused allocators il y a 10 ans
  Marko Pintera 09bbc8848d Added C# Undo/redo (untested) il y a 10 ans
  Marko Pintera 2b6bfc1cd7 Neater ResourceManagerCode il y a 10 ans
  Marko Pintera d293414daf Support for multiple StringTables il y a 10 ans
  Marko Pintera 927a721f58 Added C# Prefab il y a 10 ans
  Marko Pintera 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance il y a 10 ans
  Marko Pintera 42f50ced62 Added C# Renderable and Mesh interfaces il y a 10 ans
  Marko Pintera b74cf06aa0 C# versions of Shader and Material resources il y a 10 ans
  Marko Pintera 3ef35e0667 Added C# PlainText and ScriptCode il y a 10 ans
  Marko Pintera 1b1895f796 WIP VisualStudio project syncing il y a 10 ans
  Marko Pintera 6bbe6114ce Many fixes to get assembly refresh working il y a 11 ans
  Marko Pintera ae1eab371e Properly handle missing component types il y a 11 ans
  Marko Pintera 1f8b1397d7 More fixes due to assembly refresh changes - Editor runs il y a 11 ans
  Marko Pintera 9d7c42430e Added support for enum serialization il y a 11 ans
  Marko Pintera 3aa329733b Assembly refresh (WIP - Does not run) il y a 11 ans