Commit History

Autor SHA1 Mensaxe Data
  BearishSun a4a191ca37 Tiled deferred renderer now handles reflection probes %!s(int64=8) %!d(string=hai) anos
  BearishSun cbf82c9146 Improvements to the shading language in order to make managing complex shaders easier: %!s(int64=8) %!d(string=hai) anos
  BearishSun 03eb20baee Renamed shader ReflectionCubemapSampling -> ImageBasedLighting to better reflect its purpose %!s(int64=8) %!d(string=hai) anos
  BearishSun 4acc7015f1 Added code for irradiance map generation %!s(int64=8) %!d(string=hai) anos
  BearishSun befd1b159e Added shader code for parallax corrected reflection cubemap sampling %!s(int64=8) %!d(string=hai) anos
  BearishSun 2602318a10 Added importance sampling for reflection probes %!s(int64=8) %!d(string=hai) anos
  BearishSun 8531a656fd Bulk of code for deferred rendering MSAA %!s(int64=9) %!d(string=hai) anos
  BearishSun 42c00ad036 Work on transparent rendering path - DirectX functional %!s(int64=9) %!d(string=hai) anos
  BearishSun b2dd0ffa03 Work on transparent rendering path %!s(int64=9) %!d(string=hai) anos
  BearishSun 565cbef7dc Added code & shaders for generating a view-space light grid for use in forward shading, primarily meant for transparency (WIP) %!s(int64=9) %!d(string=hai) anos
  BearishSun eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering %!s(int64=9) %!d(string=hai) anos
  BearishSun 7784a96128 Reflection cubemap filtering %!s(int64=9) %!d(string=hai) anos
  BearishSun e32b4ad844 Skybox rendering & cubemap import fixes %!s(int64=9) %!d(string=hai) anos
  BearishSun c0dd3734a1 Adding missing skin elements to non-editor GUI skin %!s(int64=9) %!d(string=hai) anos
  BearishSun be32987d81 Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt %!s(int64=9) %!d(string=hai) anos