BearishSun
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95a7c4063f
Resource handles will now be null only if they have no UUID, regardless if their resource is loaded or not
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10 anni fa |
BearishSun
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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10 anni fa |
BearishSun
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3209476868
Save project on editor exit
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10 anni fa |
BearishSun
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67445e3525
Move default shader into a separate file
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10 anni fa |
BearishSun
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c89c1b6107
Fixed GUITextureField so its value change is properly triggered
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10 anni fa |
BearishSun
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caabd3721e
Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations
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10 anni fa |
Marko Pintera
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fedd162d57
Various bug fixes relating to new project loading system:
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10 anni fa |
Marko Pintera
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6b2f3221c5
Added a method for creating a new project
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10 anni fa |
Marko Pintera
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e1eaa8bfe2
Modified managed assembly loading so it's possible to reload it on project reload
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10 anni fa |
Marko Pintera
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fb10aa71f2
Project Load/Unload (not tested)
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10 anni fa |
Marko Pintera
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2efd26a9a3
Added project-specific properties to EditorSettings
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10 anni fa |
Marko Pintera
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3187a5f447
Hook up light updates in renderer core
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10 anni fa |
Marko Pintera
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baa64d1449
Documentation
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10 anni fa |
Marko Pintera
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2f97794d25
Fixed shutdown so that all managed objects are unloaded before various script manager they may reference are shutdown
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10 anni fa |
Marko Pintera
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43c78bc4d0
WIP shader includes
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10 anni fa |
Marko Pintera
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6b920a90d8
- Moved all shaders to BSL
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10 anni fa |
Marko Pintera
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9699e887c4
Better handle input so that input events aren't skipped or in wrong order when window focus is changing
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10 anni fa |
Marko Pintera
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558bba0c05
Added runtime script compiling (untested)
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10 anni fa |
Marko Pintera
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1b1895f796
WIP VisualStudio project syncing
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10 anni fa |
Marko Pintera
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05ad4ecf2d
Shaders are now referenced via resource handle instead directly
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11 anni fa |
Marko Pintera
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46eb1edb0f
WIP Scene window
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11 anni fa |
Marko Pintera
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80fec94568
Refactored sliders to better accomodate snapping and fixed slider size
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11 anni fa |
Marko Pintera
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d231b89e53
Fixed OpenGL texture binding
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11 anni fa |
Marko Pintera
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3512c00011
Extended interface for some core-level objects for easier creation
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11 anni fa |
Marko Pintera
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31b55e513f
Started work on SceneView
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11 anni fa |
Marko Pintera
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eb114847f2
Added default shaders for BansheeRenderer
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11 anni fa |
Marko Pintera
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17afc600a7
Massive Cm->Bs file rename
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11 anni fa |
Marko Pintera
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bb73926921
Refactored how are Application classes structured (they now derive from each other)
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11 anni fa |
Marko Pintera
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e73983da31
Moved everything to new Path system
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11 anni fa |
Marko Pintera
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 anni fa |