Histórico de Commits

Autor SHA1 Mensagem Data
  BearishSun abac7348d8 Finishing up exposing GUI widgets to C# há 10 anos atrás
  BearishSun 05bcc32e89 EditorWindow maximize/restore works há 10 anos atrás
  Marko Pintera 7f224d0279 Fixed an issue where editor window non-client areas were not properly set up right after creation há 10 anos atrás
  Marko Pintera 46eb1edb0f WIP Scene window há 11 anos atrás
  Marko Pintera 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread há 11 anos atrás
  Marko Pintera 291d0bb7bd Fixed render target properties so they are updated properly há 11 anos atrás
  Marko Pintera 7c1348d402 Enabled scene and tree views for better GameObjectField testing há 11 anos atrás
  Marko Pintera 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" há 11 anos atrás
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine há 11 anos atrás
  Marko Pintera d55f242a1c Using std::function and std::bind instead of boost há 11 anos atrás
  Marko Pintera 53a15ba994 Fixed an issue where docked widget containers with a titlebar would overwrite the main window non client move areas há 11 anos atrás
  Marko Pintera b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe há 11 anos atrás