Historique des commits

Auteur SHA1 Message Date
  BearishSun a401ae8851 Grid now renders properly for base axis aligned ortho views il y a 10 ans
  BearishSun 3effe98d8b Fixed transparency for handle/gizmos rendering il y a 10 ans
  BearishSun e78cf10282 Scene grid now renders behind the handles il y a 10 ans
  BearishSun 197996bed2 Refactored renderer utility methods into their own class il y a 10 ans
  BearishSun b8d2d25e1d Properly unregister various core rendering managers when they are destroyed il y a 10 ans
  BearishSun 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore il y a 10 ans
  BearishSun 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names il y a 10 ans
  BearishSun 520a45814e Modified SceneGrid rendering so it doesn't use the sim thread render callback il y a 10 ans
  Marko Pintera 2c35a0c825 Removed all the unused allocators il y a 10 ans
  Marko Pintera 1fa051f852 Documentation il y a 10 ans
  Marko Pintera baa64d1449 Documentation il y a 10 ans
  Marko Pintera 104413fc4a Fixed GUI layout so it doesn't incorrectly set its minimum size range based on its children, therefore potentially expanding other children out of bounds il y a 10 ans
  Marko Pintera 3270121b9d Better scene grid shader/rendering + selection rendering il y a 10 ans
  Marko Pintera 46eb1edb0f WIP Scene window il y a 11 ans
  Marko Pintera 80fec94568 Refactored sliders to better accomodate snapping and fixed slider size il y a 11 ans
  Marko Pintera 7ee22c56b5 Set up gizmo picking (icons still don't work) il y a 11 ans
  Marko Pintera 0dac075862 Refactored draw helpers so they are fully static and just provide geometry data and don't do any drawing il y a 11 ans
  Marko Pintera c010d2c9fc Added a bunch of new mesh creation methods (untested) il y a 11 ans
  Marko Pintera 17d906d731 SceneGrid renders (but doesn't look pretty) il y a 11 ans
  Marko Pintera 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. il y a 11 ans