Histórico de Commits

Autor SHA1 Mensagem Data
  BearishSun 0b88b5cbf6 Light radius now depends on intensity (physically correct way) há 10 anos atrás
  BearishSun a689342efc WIP GUI widgets for main and custom cameras in managed code há 10 anos atrás
  BearishSun c622d4cbfb Added a way to disable slider handles há 10 anos atrás
  BearishSun 9e47583803 Fixed memory corruption issue when reading vertex data from MeshData há 10 anos atrás
  BearishSun 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField há 10 anos atrás
  BearishSun 22028f04e4 Clear prefab diffs when saving prefabs for build há 10 anos atrás
  BearishSun 4dd0fa76ed Added run in editor manager & attribute so user can pick which components run during play mode and which run always há 10 anos atrás
  BearishSun 0ddc6c09b5 Working on new UI há 10 anos atrás
  BearishSun 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names há 10 anos atrás
  BearishSun 896ac81f05 Documentation há 10 anos atrás
  BearishSun 3c0a5a5996 Documentation há 10 anos atrás
  Marko Pintera afca99b5e8 More work on Lights há 10 anos atrás
  Marko Pintera 97f46875a9 Added light data types and components há 10 anos atrás