Commit History

Autor SHA1 Mensaxe Data
  BearishSun 10b54dfe89 Getting Play/Pause to work %!s(int64=10) %!d(string=hai) anos
  BearishSun b492b132a2 Added a way to specify application taskbar icon %!s(int64=10) %!d(string=hai) anos
  BearishSun 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded %!s(int64=10) %!d(string=hai) anos
  BearishSun 2fd1e02aad Managed SceneObject instances are now kept alive until underlying scene object is destroyed %!s(int64=10) %!d(string=hai) anos
  BearishSun 778de71b66 Reverting game object finalizer fix as another solution is needed %!s(int64=10) %!d(string=hai) anos
  BearishSun 38c4bc107a Fixing an issue with GameObject finalization - Objects that were finalized were still being retrievable from game object manager for a single frame %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 598f1785c6 Documentation %!s(int64=10) %!d(string=hai) anos
  Marko Pintera ae583e1ac5 WIP C# DragDropManager %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 3638a07125 More fixes to assembly refresh %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 3aa329733b Assembly refresh (WIP - Does not run) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 734f25c36c Deferred destruction of game objects %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 1d5fdd56a3 Added GameObjectField C# %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
  Marko Pintera ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 8539e9a863 Basic C# component and field serialization tested and working %!s(int64=11) %!d(string=hai) anos
  Marko Pintera f4d6a56251 C# object serialization WIP #2 %!s(int64=11) %!d(string=hai) anos
  Marko Pintera be6adc683d C# object serialization WIP %!s(int64=11) %!d(string=hai) anos