Commit History

Autor SHA1 Mensaxe Data
  BearishSun dafc253aca Camera & Light can now be activated/deactivated %!s(int64=10) %!d(string=hai) anos
  BearishSun 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos
  BearishSun 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh %!s(int64=10) %!d(string=hai) anos
  BearishSun 0ab825051b Added render target for game view %!s(int64=10) %!d(string=hai) anos
  BearishSun fcb7247e94 Added "main" attribute to camera %!s(int64=10) %!d(string=hai) anos
  BearishSun 5efdd7772b Added Camera inspector %!s(int64=10) %!d(string=hai) anos
  BearishSun 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names %!s(int64=10) %!d(string=hai) anos
  Marko Pintera ad79f66da3 Scene view refactor (moving it to C#) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 46eb1edb0f WIP Scene window %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 1792480359 Add render target to C# camera and fixed a recursive mutex lock in resource listener %!s(int64=11) %!d(string=hai) anos
  Marko Pintera b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera eb6a85cf56 Getting everything to compile after load/store texture and render texture refactor %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 350e767ebf Added support for load/store textures %!s(int64=11) %!d(string=hai) anos
  Marko Pintera fb655afe7f Started work on C# camera %!s(int64=11) %!d(string=hai) anos