BearishSun
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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10 rokov pred |
BearishSun
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3209476868
Save project on editor exit
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10 rokov pred |
BearishSun
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67445e3525
Move default shader into a separate file
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10 rokov pred |
BearishSun
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c89c1b6107
Fixed GUITextureField so its value change is properly triggered
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10 rokov pred |
BearishSun
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caabd3721e
Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations
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10 rokov pred |
Marko Pintera
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fedd162d57
Various bug fixes relating to new project loading system:
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10 rokov pred |
Marko Pintera
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6b2f3221c5
Added a method for creating a new project
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10 rokov pred |
Marko Pintera
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e1eaa8bfe2
Modified managed assembly loading so it's possible to reload it on project reload
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10 rokov pred |
Marko Pintera
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fb10aa71f2
Project Load/Unload (not tested)
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10 rokov pred |
Marko Pintera
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2efd26a9a3
Added project-specific properties to EditorSettings
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10 rokov pred |
Marko Pintera
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3187a5f447
Hook up light updates in renderer core
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10 rokov pred |
Marko Pintera
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baa64d1449
Documentation
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10 rokov pred |
Marko Pintera
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2f97794d25
Fixed shutdown so that all managed objects are unloaded before various script manager they may reference are shutdown
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10 rokov pred |
Marko Pintera
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43c78bc4d0
WIP shader includes
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10 rokov pred |
Marko Pintera
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6b920a90d8
- Moved all shaders to BSL
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10 rokov pred |
Marko Pintera
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9699e887c4
Better handle input so that input events aren't skipped or in wrong order when window focus is changing
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10 rokov pred |
Marko Pintera
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558bba0c05
Added runtime script compiling (untested)
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10 rokov pred |
Marko Pintera
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1b1895f796
WIP VisualStudio project syncing
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10 rokov pred |
Marko Pintera
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05ad4ecf2d
Shaders are now referenced via resource handle instead directly
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11 rokov pred |
Marko Pintera
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46eb1edb0f
WIP Scene window
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11 rokov pred |
Marko Pintera
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80fec94568
Refactored sliders to better accomodate snapping and fixed slider size
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11 rokov pred |
Marko Pintera
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d231b89e53
Fixed OpenGL texture binding
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11 rokov pred |
Marko Pintera
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3512c00011
Extended interface for some core-level objects for easier creation
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11 rokov pred |
Marko Pintera
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31b55e513f
Started work on SceneView
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11 rokov pred |
Marko Pintera
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eb114847f2
Added default shaders for BansheeRenderer
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11 rokov pred |
Marko Pintera
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17afc600a7
Massive Cm->Bs file rename
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11 rokov pred |
Marko Pintera
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bb73926921
Refactored how are Application classes structured (they now derive from each other)
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11 rokov pred |
Marko Pintera
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e73983da31
Moved everything to new Path system
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11 rokov pred |
Marko Pintera
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 rokov pred |
Marko Pintera
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053df91815
Better modal window test case
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11 rokov pred |