BearishSun
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ab1231720c
Use separate debug and release assemblies when building
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10 yıl önce |
BearishSun
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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10 yıl önce |
BearishSun
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06e03f1239
Bulk of work on the build system
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10 yıl önce |
BearishSun
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461cc6e9ca
Fixed events so that unloaded libraries don't corrupt virtual tables for event connection data
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10 yıl önce |
BearishSun
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e99b926919
Added multi-select list boxes (untested)
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10 yıl önce |
BearishSun
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d90ea6b4a0
.exe icon replacement finalized and working
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10 yıl önce |
BearishSun
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 yıl önce |
BearishSun
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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10 yıl önce |
Marko Pintera
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2efd26a9a3
Added project-specific properties to EditorSettings
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10 yıl önce |
Marko Pintera
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3187a5f447
Hook up light updates in renderer core
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10 yıl önce |
Marko Pintera
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4704613fa4
Modified profiler overlay so it doesn't render under the geometry
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10 yıl önce |
Marko Pintera
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ddef406ac9
C# profiler overlay
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10 yıl önce |
Marko Pintera
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65cdd2a30a
Removed all uses of GUIArea (WIP)
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10 yıl önce |
Marko Pintera
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36dd4706af
WIP changing all uses of GUIArea to GUIPanel
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10 yıl önce |
Marko Pintera
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12c4c6b013
Refactored GUILayout and GUI space creation so layouts can be reparented and their creation is more alike other GUI elements
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10 yıl önce |
Marko Pintera
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6b920a90d8
- Moved all shaders to BSL
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10 yıl önce |
Marko Pintera
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05ad4ecf2d
Shaders are now referenced via resource handle instead directly
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11 yıl önce |
Marko Pintera
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 yıl önce |
Marko Pintera
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acf6121ee6
Finished Renderable refactor, mostly (still got an exception on shutdown)
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11 yıl önce |
Marko Pintera
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4fdb3da864
Made Pass/Shader/Technique immutable
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11 yıl önce |
Marko Pintera
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aca40afae2
Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow
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11 yıl önce |
Marko Pintera
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3512c00011
Extended interface for some core-level objects for easier creation
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11 yıl önce |
Marko Pintera
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271c3484cf
Using Dragon model for example
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11 yıl önce |
Marko Pintera
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d465c3c84b
Refactored example into more manageable chunks
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11 yıl önce |
Marko Pintera
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570f09de12
Repositioned example GUI elements
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11 yıl önce |
Marko Pintera
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615bc66f11
Fixed threading issues on shutdown in TaskScheduler (I think)
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11 yıl önce |
Marko Pintera
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becb8d0082
Easier importer and resources interface
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11 yıl önce |
Marko Pintera
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c016a95632
Fixed issue with DirectX 11 switching from full screen to windowed
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11 yıl önce |
Marko Pintera
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90e94fb9b2
Fixed issue with HString parameter placement
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11 yıl önce |
Marko Pintera
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976574faea
Smoothed input even at high frame rates
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11 yıl önce |