Marko Pintera
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599863fc64
Added GUI button and set up a working over/out event
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12 years ago |
Marko Pintera
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f7869ea14f
Make sure the widget updates if its transform changes
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12 years ago |
Marko Pintera
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80abe9c7ca
Better layout organization algorithm
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12 years ago |
Marko Pintera
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cf498e86e6
FIxing up the flexible space calculations
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12 years ago |
Marko Pintera
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36b22d834b
Maybe a little better layout calculations
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12 years ago |
Marko Pintera
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a839103701
Better GUILayoutOptions handling
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12 years ago |
Marko Pintera
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ff723c2a08
GUILayout changes:
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12 years ago |
Marko Pintera
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5ceaf3f0a2
Some fixes to GUILayout
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12 years ago |
Marko Pintera
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bc285cfa86
Even more layout changes
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12 years ago |
Marko Pintera
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5b4a0a010e
More work on GUI layout
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12 years ago |
Marko Pintera
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637530c1f1
GUI manager mouse events implemented (not tested)
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12 years ago |
Marko Pintera
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0581e2fea5
Fixed DX9 and GL rendering which was broken due to new way forward renderer clears targets and renders objects
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12 years ago |
Marko Pintera
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1d4fc4cd6f
GUIWidgets update only if they're actually dirty
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12 years ago |
Marko Pintera
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8928baaf44
Better overlay rendering
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12 years ago |
Marko Pintera
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588d28952d
More work on mouse events
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12 years ago |
Marko Pintera
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24e810bcbd
Made Sprite coordinates more intuitive so (0, 0) is always top-left
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12 years ago |
Marko Pintera
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b0b6182dab
Working OS cursor in DX11
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12 years ago |
Marko Pintera
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8cfa6da2ce
Cursor refactoring and UpdateCallback component
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12 years ago |
Marko Pintera
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e15198d3ec
Moved some GUI elements in default engine skin
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12 years ago |
Marko Pintera
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66f2eb6b18
Added a global engine GUI style in EngineGUI
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12 years ago |
Marko Pintera
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d6b255dd18
Moved Camera/Renderable/Overlay/OverlayManager to Banshee
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12 years ago |
Marko Pintera
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 years ago |
Marko Pintera
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a3340532f8
Ported a good section of GUI/2D to Banshee
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12 years ago |
Marko Pintera
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19a40d1fe1
Slight GUI changes. Just commiting to have a clean slate
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12 years ago |
Marko Pintera
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277cbea5ee
Added basic tool window creation to all render systems
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12 years ago |
Marko Pintera
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bf1dbf542a
Some more work on bounds and started work on EditorWindow
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12 years ago |