Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera fb7c50e1b3 More PixelData refactor %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 8c53fd844b Encapsulated PixelData::data %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 7a11f00bea Fixed the issue with OpenGL texture endianess %!s(int64=12) %!d(string=hai) anos
  Marko Pintera ede19ab51a All renderers working - Preparing to port bulkPixelConversion method so it properly converts between formats %!s(int64=12) %!d(string=hai) anos
  Marko Pintera d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 724a22fd65 Ported GL renderer memory allocations %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released %!s(int64=13) %!d(string=hai) anos
  Marko Pintera e090e96915 CoreGpuObject %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 59628fa944 Renamed IDestroyable to CoreGpuObject and added more features to it %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 6b1f26b8ff Refactored Textures and GpuPrograms so they use destroy() for releasing resources %!s(int64=13) %!d(string=hai) anos
  Marko Pintera f31858229c GL with new depth stencil works %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 656d3e7b07 Renamed all of the hardware buffers %!s(int64=13) %!d(string=hai) anos
  Marko Pintera dc14ccc440 Refactored some enums and started work on generic buffers %!s(int64=13) %!d(string=hai) anos
  Marko Pintera f6bd2d79a6 Removed Ogres MultiRenderTarget %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 9ebcf2cb30 Added GLRenderTexture %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 3e20948845 Added DX11RenderTexture %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 03b6ace987 Reverted previous revision and only removed certain render texture references %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 356b07673e Removed the old way of RenderTexture handling %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 6075746884 Modified how textures get locked/unlocked %!s(int64=13) %!d(string=hai) anos
  Marko Pintera dfb8b81ded Removed remainining referenced to RenderSystemManager %!s(int64=13) %!d(string=hai) anos
  Marko Pintera e3278834c7 Removed copyable texture %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 43d1b87b50 Ported Renderer to x64 %!s(int64=13) %!d(string=hai) anos
  Marko Pintera d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 03f4bb7402 Refactored Texture part #2 %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 7970ff490b Refactored Textures part #1 %!s(int64=13) %!d(string=hai) anos
  Marko Pintera aa4ba9a93f Bunch more methods ported to use render system context %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 8e4d885080 More resource async loading work %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 1e81bf9e05 %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 45b9d39a3e Some more work on textures %!s(int64=13) %!d(string=hai) anos