История коммитов

Автор SHA1 Сообщение Дата
  BearishSun fd174f3849 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) 9 лет назад
  BearishSun 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 лет назад
  BearishSun e32b4ad844 Skybox rendering & cubemap import fixes 9 лет назад
  BearishSun 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block 9 лет назад
  BearishSun 7832d7d165 Refactoring renderer so renderable parameter buffers are populated on renderable change, instead of every frame 9 лет назад
  BearishSun b00680e742 Refactoring renderer so camera parameter buffers are populated on camera change, instead of every frame 9 лет назад
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
  BearishSun 9d73cc1da2 Various tweaks to the previous merge 9 лет назад
  BearishSun c170418a1c Merge branch 'master' of https://github.com/MarcoROG/BansheeEngine into MarcoROG-master 9 лет назад
  BearishSun 4a45674df4 Selection overlay is now properly animated 9 лет назад
  marco.bellan aed8ff2d1c Code quality and UX tweaks 9 лет назад
  marco.bellan 06ed2916db Depth buffer reading 9 лет назад
  BearishSun 1a60bbfc1d Refactoring renderer in order to make it cleaner, easier to understand and modify 9 лет назад