История коммитов

Автор SHA1 Сообщение Дата
  Marko Pintera 46eb1edb0f WIP Scene window 11 лет назад
  Marko Pintera 291d0bb7bd Fixed render target properties so they are updated properly 11 лет назад
  Marko Pintera 49c177131f Added tracking of editor widget focus and a way to transform screen to widget coordinates 11 лет назад
  Marko Pintera 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 лет назад
  Marko Pintera 7c1348d402 Enabled scene and tree views for better GameObjectField testing 11 лет назад
  Marko Pintera 0b6f4674c7 More input refactor to accomodate virtual axes, gamepads and multiple input devices 11 лет назад
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename 11 лет назад
  Marko Pintera 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 лет назад
  Marko Pintera 8bfe4ef813 Ported to VS2013 and removed boost completely 11 лет назад
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 лет назад
  Marko Pintera d601e2c843 GUI elements refactor (removing GUIWidget from constructor) stage 1 11 лет назад
  Marko Pintera d55f242a1c Using std::function and std::bind instead of boost 11 лет назад
  Marko Pintera cae09d9c91 Drag and drop system now properly sets cursors 11 лет назад
  Marko Pintera 53a15ba994 Fixed an issue where docked widget containers with a titlebar would overwrite the main window non client move areas 11 лет назад
  Marko Pintera ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization 11 лет назад
  Marko Pintera b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe 11 лет назад