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Коммит түүх

Эзэн SHA1 Мессеж Огноо
  BearishSun 92aca46056 Added morph shapes to Mesh 9 жил өмнө
  BearishSun 71f2bdefa3 Rebuilt data files 9 жил өмнө
  BearishSun 73a81b29b3 Added data structures required for storing morph shape animation 9 жил өмнө
  BearishSun 0210221435 Merge branch 'MarcoROG-master' 9 жил өмнө
  BearishSun 9d73cc1da2 Various tweaks to the previous merge 9 жил өмнө
  BearishSun c170418a1c Merge branch 'master' of https://github.com/MarcoROG/BansheeEngine into MarcoROG-master 9 жил өмнө
  BearishSun 1eb3a2f6f3 Resource hot-swap for animation clips 9 жил өмнө
  BearishSun 981f94b63f Keyframes on the edge of the draw area can now be selected more easily 9 жил өмнө
  BearishSun 85657ce1dc Updated animation editor so it supports frame scrubbing 9 жил өмнө
  BearishSun cbda1f29ad Removing unnecessary variable 9 жил өмнө
  BearishSun aa19851692 Properly handle time wrapping when the range is 0 9 жил өмнө
  BearishSun 715461f749 Properly handle animation curve evaluation for curves with just one keyframe 9 жил өмнө
  BearishSun 1ed6a76477 Properly calculate time from animation frame index in animation editor's GUI elements 9 жил өмнө
  BearishSun c248ce17d8 Fixed an issue where animation would stop updating the linked scene objects if the animation clip contents changed 9 жил өмнө
  BearishSun 82a7abb179 When animating an object that has a renderable but no skeleton, don't use the skinning shader 9 жил өмнө
  BearishSun 8de834e01c Animation playback during edit mode for preview purposes (WIP) 9 жил өмнө
  BearishSun ed3889cdab Added a method to iterate over script object fields and creates or updates relevant keyframes from the current values of those properties 9 жил өмнө
  BearishSun 61b712dc2c Scene object state can now be recorded using SerializedSceneObject and restored to original state on request 9 жил өмнө
  BearishSun 5d6e1580c3 Animation editor changes can now be applied to the animation clip without saving it to project library 9 жил өмнө
  BearishSun 8de4970a7d Refactored animation component into a state machine to reduce complexity 9 жил өмнө
  MarcoROG b4c8495274 Code conformity 9 жил өмнө
  BearishSun 1f5425aa69 Added missing animation documentation 9 жил өмнө
  BearishSun a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 жил өмнө
  BearishSun b0e6e3def3 Rebuilt data files 9 жил өмнө
  BearishSun 4a45674df4 Selection overlay is now properly animated 9 жил өмнө
  BearishSun 2a084db072 Users can now manually manipulate animated skeleton bones through scene object transforms 9 жил өмнө
  Marco Bellan d0f8818e34 Renamed texture 9 жил өмнө
  Marco Bellan 789fe90df3 General fixes 9 жил өмнө
  Marco Bellan 5aad2e701c Pass vector by reference 9 жил өмнө
  Marco Bellan bd8d872f2f Style changes 9 жил өмнө