BearishSun
|
92aca46056
Added morph shapes to Mesh
|
9 жил өмнө |
BearishSun
|
71f2bdefa3
Rebuilt data files
|
9 жил өмнө |
BearishSun
|
73a81b29b3
Added data structures required for storing morph shape animation
|
9 жил өмнө |
BearishSun
|
0210221435
Merge branch 'MarcoROG-master'
|
9 жил өмнө |
BearishSun
|
9d73cc1da2
Various tweaks to the previous merge
|
9 жил өмнө |
BearishSun
|
c170418a1c
Merge branch 'master' of https://github.com/MarcoROG/BansheeEngine into MarcoROG-master
|
9 жил өмнө |
BearishSun
|
1eb3a2f6f3
Resource hot-swap for animation clips
|
9 жил өмнө |
BearishSun
|
981f94b63f
Keyframes on the edge of the draw area can now be selected more easily
|
9 жил өмнө |
BearishSun
|
85657ce1dc
Updated animation editor so it supports frame scrubbing
|
9 жил өмнө |
BearishSun
|
cbda1f29ad
Removing unnecessary variable
|
9 жил өмнө |
BearishSun
|
aa19851692
Properly handle time wrapping when the range is 0
|
9 жил өмнө |
BearishSun
|
715461f749
Properly handle animation curve evaluation for curves with just one keyframe
|
9 жил өмнө |
BearishSun
|
1ed6a76477
Properly calculate time from animation frame index in animation editor's GUI elements
|
9 жил өмнө |
BearishSun
|
c248ce17d8
Fixed an issue where animation would stop updating the linked scene objects if the animation clip contents changed
|
9 жил өмнө |
BearishSun
|
82a7abb179
When animating an object that has a renderable but no skeleton, don't use the skinning shader
|
9 жил өмнө |
BearishSun
|
8de834e01c
Animation playback during edit mode for preview purposes (WIP)
|
9 жил өмнө |
BearishSun
|
ed3889cdab
Added a method to iterate over script object fields and creates or updates relevant keyframes from the current values of those properties
|
9 жил өмнө |
BearishSun
|
61b712dc2c
Scene object state can now be recorded using SerializedSceneObject and restored to original state on request
|
9 жил өмнө |
BearishSun
|
5d6e1580c3
Animation editor changes can now be applied to the animation clip without saving it to project library
|
9 жил өмнө |
BearishSun
|
8de4970a7d
Refactored animation component into a state machine to reduce complexity
|
9 жил өмнө |
MarcoROG
|
b4c8495274
Code conformity
|
9 жил өмнө |
BearishSun
|
1f5425aa69
Added missing animation documentation
|
9 жил өмнө |
BearishSun
|
a9d20707e7
Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth
|
9 жил өмнө |
BearishSun
|
b0e6e3def3
Rebuilt data files
|
9 жил өмнө |
BearishSun
|
4a45674df4
Selection overlay is now properly animated
|
9 жил өмнө |
BearishSun
|
2a084db072
Users can now manually manipulate animated skeleton bones through scene object transforms
|
9 жил өмнө |
Marco Bellan
|
d0f8818e34
Renamed texture
|
9 жил өмнө |
Marco Bellan
|
789fe90df3
General fixes
|
9 жил өмнө |
Marco Bellan
|
5aad2e701c
Pass vector by reference
|
9 жил өмнө |
Marco Bellan
|
bd8d872f2f
Style changes
|
9 жил өмнө |