Commit History

Autor SHA1 Mensaxe Data
  BearishSun 7d7abe6999 Added the ability to bind a depth texture both for testing and reading from shader %!s(int64=10) %!d(string=hai) anos
  BearishSun 70d6e36394 Preparing documentation for Doxygen generation %!s(int64=10) %!d(string=hai) anos
  BearishSun 1c17be6581 Moved everything to VS 2015 %!s(int64=10) %!d(string=hai) anos
  BearishSun 458c080129 Fixed manual param block generation across all APIs %!s(int64=10) %!d(string=hai) anos
  BearishSun 477d430364 Added manual param block generation for DX9 and DX11 %!s(int64=10) %!d(string=hai) anos
  BearishSun a50dc98156 Added a way to manually and easily construct GPU parameter block buffers %!s(int64=10) %!d(string=hai) anos
  BearishSun 8cea6e1db2 Manual parameter block contruction (WIP) %!s(int64=10) %!d(string=hai) anos
  BearishSun f9376590d8 OpenGL render window now uses the common Win32Window %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos