Commit History

Autor SHA1 Mensaxe Data
  BearishSun 92ff9bb4b9 Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 2) %!s(int64=10) %!d(string=hai) anos
  BearishSun e4b35b721a Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 1) %!s(int64=10) %!d(string=hai) anos
  BearishSun 370a2188b5 Selection from Hierarchy window now properly works after assembly refresh %!s(int64=10) %!d(string=hai) anos
  BearishSun b63918d2cc Removed templated version of ResourceRef as it was more confusing than useful %!s(int64=10) %!d(string=hai) anos
  BearishSun 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state %!s(int64=10) %!d(string=hai) anos
  BearishSun 95a7c4063f Resource handles will now be null only if they have no UUID, regardless if their resource is loaded or not %!s(int64=10) %!d(string=hai) anos
  BearishSun 839ae0f784 Better icons for the console window %!s(int64=10) %!d(string=hai) anos
  BearishSun 9fb1ab0dc7 Fixed an issue where main camera wasn't being properly removed from scene %!s(int64=10) %!d(string=hai) anos
  BearishSun a836ff4e68 Fixed an issue with scene saving where saving a scene over an existing scene chooses an incorrect filename %!s(int64=10) %!d(string=hai) anos
  BearishSun 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh %!s(int64=10) %!d(string=hai) anos
  BearishSun 10b54dfe89 Getting Play/Pause to work %!s(int64=10) %!d(string=hai) anos
  BearishSun 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField %!s(int64=10) %!d(string=hai) anos
  BearishSun 908f51e4e6 Fixed a crash in core object sync which happened when an object that was another object's dependency was deleted %!s(int64=10) %!d(string=hai) anos
  BearishSun b5bfb88590 Resource handle refactor complete %!s(int64=10) %!d(string=hai) anos
  BearishSun 78355169a1 Resource handle refactor (part 4) %!s(int64=10) %!d(string=hai) anos
  BearishSun e24c1c9270 Resource handle refactor (part 3) %!s(int64=10) %!d(string=hai) anos
  BearishSun 8e23f57d9d Resource handle refactor (part 2) %!s(int64=10) %!d(string=hai) anos
  BearishSun 609490dbe6 Refactoring resource handles (part 1) %!s(int64=10) %!d(string=hai) anos
  BearishSun 4356e8e773 Main camera aspect ratio switching works %!s(int64=10) %!d(string=hai) anos
  BearishSun cf708239e6 Fixed a bug with scene view where the render texture would get stretched at smaller sizes %!s(int64=10) %!d(string=hai) anos
  BearishSun 7df87c236f Use a dummy directional light when no other light is in the scene %!s(int64=10) %!d(string=hai) anos
  BearishSun 0ac4c456b4 DX11 meshes now render even if their vertex declaration doesn't match the shader %!s(int64=10) %!d(string=hai) anos
  BearishSun bad12b1889 Made deferred rendering default (things are still VERY shakey) %!s(int64=10) %!d(string=hai) anos
  BearishSun ab1231720c Use separate debug and release assemblies when building %!s(int64=10) %!d(string=hai) anos
  BearishSun 991d3aa857 When building only one icon is required %!s(int64=10) %!d(string=hai) anos
  BearishSun 0025c6b2dd Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging) %!s(int64=10) %!d(string=hai) anos
  BearishSun 625b2afd34 Build systems appears functional %!s(int64=10) %!d(string=hai) anos
  BearishSun 00d78189f3 More work on Play in editor %!s(int64=10) %!d(string=hai) anos
  BearishSun 22028f04e4 Clear prefab diffs when saving prefabs for build %!s(int64=10) %!d(string=hai) anos
  BearishSun 805fe02ca5 More work on the build window %!s(int64=10) %!d(string=hai) anos