BearishSun
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92ff9bb4b9
Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 2)
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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e4b35b721a
Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 1)
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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370a2188b5
Selection from Hierarchy window now properly works after assembly refresh
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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b63918d2cc
Removed templated version of ResourceRef as it was more confusing than useful
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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8d2ecb2432
Added separate input callbacks for use in editor only that aren't affected by play-mode state
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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95a7c4063f
Resource handles will now be null only if they have no UUID, regardless if their resource is loaded or not
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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839ae0f784
Better icons for the console window
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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9fb1ab0dc7
Fixed an issue where main camera wasn't being properly removed from scene
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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a836ff4e68
Fixed an issue with scene saving where saving a scene over an existing scene chooses an incorrect filename
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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7ce45604fb
Properly clean up Renderable/Camera/Light on assembly refresh
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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10b54dfe89
Getting Play/Pause to work
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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908f51e4e6
Fixed a crash in core object sync which happened when an object that was another object's dependency was deleted
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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b5bfb88590
Resource handle refactor complete
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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78355169a1
Resource handle refactor (part 4)
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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e24c1c9270
Resource handle refactor (part 3)
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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8e23f57d9d
Resource handle refactor (part 2)
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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609490dbe6
Refactoring resource handles (part 1)
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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4356e8e773
Main camera aspect ratio switching works
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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cf708239e6
Fixed a bug with scene view where the render texture would get stretched at smaller sizes
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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7df87c236f
Use a dummy directional light when no other light is in the scene
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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0ac4c456b4
DX11 meshes now render even if their vertex declaration doesn't match the shader
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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bad12b1889
Made deferred rendering default (things are still VERY shakey)
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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ab1231720c
Use separate debug and release assemblies when building
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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991d3aa857
When building only one icon is required
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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625b2afd34
Build systems appears functional
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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00d78189f3
More work on Play in editor
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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22028f04e4
Clear prefab diffs when saving prefabs for build
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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805fe02ca5
More work on the build window
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%!s(int64=10) %!d(string=hai) anos |