BearishSun
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95a7c4063f
Resource handles will now be null only if they have no UUID, regardless if their resource is loaded or not
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há 10 anos atrás |
BearishSun
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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há 10 anos atrás |
BearishSun
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3209476868
Save project on editor exit
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há 10 anos atrás |
BearishSun
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67445e3525
Move default shader into a separate file
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há 10 anos atrás |
BearishSun
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c89c1b6107
Fixed GUITextureField so its value change is properly triggered
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há 10 anos atrás |
BearishSun
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caabd3721e
Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations
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há 10 anos atrás |
Marko Pintera
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fedd162d57
Various bug fixes relating to new project loading system:
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há 10 anos atrás |
Marko Pintera
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6b2f3221c5
Added a method for creating a new project
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há 10 anos atrás |
Marko Pintera
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e1eaa8bfe2
Modified managed assembly loading so it's possible to reload it on project reload
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há 10 anos atrás |
Marko Pintera
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fb10aa71f2
Project Load/Unload (not tested)
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há 10 anos atrás |
Marko Pintera
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2efd26a9a3
Added project-specific properties to EditorSettings
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há 10 anos atrás |
Marko Pintera
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3187a5f447
Hook up light updates in renderer core
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há 10 anos atrás |
Marko Pintera
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baa64d1449
Documentation
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há 10 anos atrás |
Marko Pintera
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2f97794d25
Fixed shutdown so that all managed objects are unloaded before various script manager they may reference are shutdown
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há 10 anos atrás |
Marko Pintera
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43c78bc4d0
WIP shader includes
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há 10 anos atrás |
Marko Pintera
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6b920a90d8
- Moved all shaders to BSL
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há 10 anos atrás |
Marko Pintera
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9699e887c4
Better handle input so that input events aren't skipped or in wrong order when window focus is changing
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há 10 anos atrás |
Marko Pintera
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558bba0c05
Added runtime script compiling (untested)
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há 10 anos atrás |
Marko Pintera
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1b1895f796
WIP VisualStudio project syncing
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há 10 anos atrás |
Marko Pintera
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05ad4ecf2d
Shaders are now referenced via resource handle instead directly
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há 11 anos atrás |
Marko Pintera
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46eb1edb0f
WIP Scene window
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há 11 anos atrás |
Marko Pintera
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80fec94568
Refactored sliders to better accomodate snapping and fixed slider size
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há 11 anos atrás |
Marko Pintera
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d231b89e53
Fixed OpenGL texture binding
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há 11 anos atrás |
Marko Pintera
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3512c00011
Extended interface for some core-level objects for easier creation
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há 11 anos atrás |
Marko Pintera
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31b55e513f
Started work on SceneView
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há 11 anos atrás |
Marko Pintera
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eb114847f2
Added default shaders for BansheeRenderer
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há 11 anos atrás |
Marko Pintera
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17afc600a7
Massive Cm->Bs file rename
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há 11 anos atrás |
Marko Pintera
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bb73926921
Refactored how are Application classes structured (they now derive from each other)
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há 11 anos atrás |
Marko Pintera
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e73983da31
Moved everything to new Path system
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há 11 anos atrás |
Marko Pintera
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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há 11 anos atrás |