Commit History

Autor SHA1 Mensaxe Data
  BearishSun 778de71b66 Reverting game object finalizer fix as another solution is needed %!s(int64=10) %!d(string=hai) anos
  BearishSun 38c4bc107a Fixing an issue with GameObject finalization - Objects that were finalized were still being retrievable from game object manager for a single frame %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 8dbbf30c09 Documentation %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 06a238cab0 Update inspector as selection changes %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 3aa329733b Assembly refresh (WIP - Does not run) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 1d5fdd56a3 Added GameObjectField C# %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 84d73a2baa More fixes to prevent errors at shutdown - Mostly Mono and Script related %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 3956823710 WIP - C# object serialization (Does not compile) %!s(int64=11) %!d(string=hai) anos