Commit Verlauf

Autor SHA1 Nachricht Datum
  BearishSun 059d757ac5 Added a way to find scene objects by name vor 10 Jahren
  BearishSun 2fd1e02aad Managed SceneObject instances are now kept alive until underlying scene object is destroyed vor 10 Jahren
  BearishSun 778de71b66 Reverting game object finalizer fix as another solution is needed vor 10 Jahren
  BearishSun 38c4bc107a Fixing an issue with GameObject finalization - Objects that were finalized were still being retrievable from game object manager for a single frame vor 10 Jahren
  Marko Pintera ed523bc01d Scene view movement is now only active while in focus vor 10 Jahren
  Marko Pintera ade33f8b54 Added drag and drop functionality for prefabs (save & load) vor 10 Jahren
  Marko Pintera 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances vor 10 Jahren
  Marko Pintera f85cceb27d Add basic level load/save method vor 10 Jahren
  Marko Pintera 029a785af4 - Clear prefab link IDs when their prefab parent changes vor 10 Jahren
  Marko Pintera 927a721f58 Added C# Prefab vor 10 Jahren
  Marko Pintera 3aa329733b Assembly refresh (WIP - Does not run) vor 11 Jahren
  Marko Pintera d61a7ecffd A lot more work on C# scene window vor 11 Jahren
  Marko Pintera 4164a1af25 Added remaining features to C# SceneObject vor 11 Jahren
  Marko Pintera e9fc86930e A lot more work on handles (WIP) vor 11 Jahren
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
  Marko Pintera 84d73a2baa More fixes to prevent errors at shutdown - Mostly Mono and Script related vor 11 Jahren
  Marko Pintera ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it vor 11 Jahren
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine vor 11 Jahren
  Marko Pintera 8539e9a863 Basic C# component and field serialization tested and working vor 11 Jahren
  Marko Pintera f4d6a56251 C# object serialization WIP #2 vor 11 Jahren