Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera c477bb4e76 Working scroll view (only vertical) %!s(int64=12) %!d(string=hai) anos
  Marko Pintera da1e117f66 Completely refactored input so text/mouse/axis handling is more intuitive %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 26f9639c60 Added a GUITexture class with support for tileable textures %!s(int64=12) %!d(string=hai) anos
  Marko Pintera f215bc5700 Added custom allocator for most STL containers %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 5ceaf3f0a2 Some fixes to GUILayout %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 0581e2fea5 Fixed DX9 and GL rendering which was broken due to new way forward renderer clears targets and renders objects %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 3b1f0ad474 Added some WIP DebugDraw code %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 7a11f00bea Fixed the issue with OpenGL texture endianess %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 605061be36 Fixed an issue with incorrectly specified texture format %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 19e015b64d Check in before attempting to refactor CamelotCore into a separate project %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 19a40d1fe1 Slight GUI changes. Just commiting to have a clean slate %!s(int64=12) %!d(string=hai) anos