BearishSun
|
3209476868
Save project on editor exit
|
10 лет назад |
BearishSun
|
a3ab47f92a
Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it
|
10 лет назад |
BearishSun
|
4cdd9f1871
Project library will no longer try to unload resources during reimport, unless project library was the system that loaded them
|
10 лет назад |
BearishSun
|
157fe12618
New core object sync seems to work for the most part
|
10 лет назад |
BearishSun
|
2932956d12
Debug log events can no longer be triggered from arbitrary threads, which was messing with GUIStatusBar that was subscribing to them
|
10 лет назад |
BearishSun
|
baaa09abee
Added CrashHandler (untested)
|
10 лет назад |
Marko Pintera
|
e1eaa8bfe2
Modified managed assembly loading so it's possible to reload it on project reload
|
10 лет назад |
Marko Pintera
|
3187a5f447
Hook up light updates in renderer core
|
10 лет назад |
Marko Pintera
|
2c35a0c825
Removed all the unused allocators
|
10 лет назад |
Marko Pintera
|
d293414daf
Support for multiple StringTables
|
10 лет назад |
Marko Pintera
|
8de37c15f6
Fixed order of updates:
|
10 лет назад |
Marko Pintera
|
ee9c441334
Proper UUID generation
|
10 лет назад |
Marko Pintera
|
43c78bc4d0
WIP shader includes
|
10 лет назад |
Marko Pintera
|
9699e887c4
Better handle input so that input events aren't skipped or in wrong order when window focus is changing
|
10 лет назад |
Marko Pintera
|
9277fddd48
Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used
|
10 лет назад |
Marko Pintera
|
1b1895f796
WIP VisualStudio project syncing
|
10 лет назад |
Marko Pintera
|
a125169305
C# browse dialogs
|
11 лет назад |
Marko Pintera
|
513dee4c47
Fixed win32 browse dialogs
|
11 лет назад |
Marko Pintera
|
f33b14ebe1
Fixed lag between material updates when rendering GUI
|
11 лет назад |
Marko Pintera
|
fb93370d4c
Fixing game shutdown
|
11 лет назад |
Marko Pintera
|
550b861440
Individual core object syncing with dependencies
|
11 лет назад |
Marko Pintera
|
d0c583e20c
Refactored SceneManager so it properly registers all cameras and renderables
|
11 лет назад |
Marko Pintera
|
ad79f66da3
Scene view refactor (moving it to C#)
|
11 лет назад |
Marko Pintera
|
5bfcb3bde6
Fixed an exception due to sim object getting destroyed on core thread
|
11 лет назад |
Marko Pintera
|
1039be94b5
Added IResourceListener to properly handle async resource loading and notifying the core thread
|
11 лет назад |
Marko Pintera
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
|
11 лет назад |
Marko Pintera
|
acf6121ee6
Finished Renderable refactor, mostly (still got an exception on shutdown)
|
11 лет назад |
Marko Pintera
|
4fdb3da864
Made Pass/Shader/Technique immutable
|
11 лет назад |
Marko Pintera
|
91ba10d45c
Finished GpuParams refactor
|
11 лет назад |
Marko Pintera
|
c653bed63a
GpuParams/GpuParamBlockBuffer refactor WIP
|
11 лет назад |