Histórico de commits

Autor SHA1 Mensagem Data
  Marko Pintera 978cea27c4 Finished up adding MultiRenderTextures 13 anos atrás
  Marko Pintera 771f1e8e6c Refactored RenderTexture initialization and creation 13 anos atrás
  Marko Pintera f6bd2d79a6 Removed Ogres MultiRenderTarget 13 anos atrás
  Marko Pintera e43692cee0 Ability to specify depth stencil buffer format 13 anos atrás
  Marko Pintera e846997473 DX11 RenderTarget 13 anos atrás
  Marko Pintera 9ebcf2cb30 Added GLRenderTexture 13 anos atrás
  Marko Pintera 3e20948845 Added DX11RenderTexture 13 anos atrás
  Marko Pintera 03b6ace987 Reverted previous revision and only removed certain render texture references 13 anos atrás
  Marko Pintera 356b07673e Removed the old way of RenderTexture handling 13 anos atrás
  Marko Pintera 854364a16f A bunch of small changes before I start editing RenderTexture 13 anos atrás
  Marko Pintera 6c2fc529be Added D3D11 render states 13 anos atrás
  Marko Pintera 0cce766a49 Added HLSL and RenderSystem factories 13 anos atrás
  Marko Pintera 466d7dba98 Added DX11 texture manager and depth stencil buffer 13 anos atrás
  Marko Pintera 6075746884 Modified how textures get locked/unlocked 13 anos atrás
  Marko Pintera 1fcc2b5929 Removed DX11 HardwarePixelBuffer & it now compiles 13 anos atrás
  Marko Pintera c2cba92975 Work on DX11 textures and HardwarePixelBuffer. 13 anos atrás
  Marko Pintera cd4008400e Added DX11 RenderWindow 13 anos atrás
  Marko Pintera dfb8b81ded Removed remainining referenced to RenderSystemManager 13 anos atrás
  Marko Pintera e94ca6b9d6 RenderSystem is now a module 13 anos atrás
  Marko Pintera 5f312797a4 D3D9 multisample enable and antialiased line support 13 anos atrás
  Marko Pintera 1d3afd1f98 Added RenderWindowManager to DX9 13 anos atrás
  Marko Pintera 8b3a2497ae Removing createRenderWindow from RenderSystem 13 anos atrás
  Marko Pintera e3278834c7 Removed copyable texture 13 anos atrás
  Marko Pintera 2f668d6cbe Added depth stencil state 13 anos atrás
  Marko Pintera 3424578403 Rasterizer state 13 anos atrás
  Marko Pintera aeed45563e Render systems now use blend states 13 anos atrás
  Marko Pintera 74fe12325f Sampler state gets applied only through SamplerState object 13 anos atrás
  Marko Pintera b41cfc7313 Added Blend and Rasterizer states 13 anos atrás
  Marko Pintera 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 13 anos atrás
  Marko Pintera b7c0328536 Finished up porting to new deferred rendering system 13 anos atrás