BearishSun
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12c294d9c1
Refactor: Vertex input shaders are now handled in a much cleaner way
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8 lat temu |
BearishSun
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1523924732
Updated engine shaders to new BSL syntax
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8 lat temu |
BearishSun
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73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
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8 lat temu |
BearishSun
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cbf82c9146
Improvements to the shading language in order to make managing complex shaders easier:
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8 lat temu |
BearishSun
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4fe867b5ad
Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model
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8 lat temu |
BearishSun
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b2dd0ffa03
Work on transparent rendering path
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9 lat temu |
BearishSun
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eec99bff10
Moving light pass in a compute shader in preparation for tiled deferred rendering
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9 lat temu |
BearishSun
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585ee02f70
Vulkan: Example project now mostly functional on Vulkan
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9 lat temu |
BearishSun
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3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
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9 lat temu |
BearishSun
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 lat temu |
BearishSun
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9555982752
Fixing OpenGL texture and image binding
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9 lat temu |
BearishSun
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76dee9fbf8
Morph shape animation (WIP)
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9 lat temu |
BearishSun
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6f316d48bf
Added support for shader technique inheritance
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9 lat temu |
BearishSun
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 lat temu |