Historique des commits

Auteur SHA1 Message Date
  BearishSun 157fe12618 New core object sync seems to work for the most part il y a 10 ans
  BearishSun 6138f391bf Adding more per-object parameters for rendering il y a 10 ans
  BearishSun 9993f27e60 Splash screen functional il y a 10 ans
  BearishSun feba0092b2 Work on transparent windows and splash screen il y a 10 ans
  BearishSun f9376590d8 OpenGL render window now uses the common Win32Window il y a 10 ans
  BearishSun 23e86e3779 DirectX9 render window is now using the common Win32Window il y a 10 ans
  BearishSun b5b05448e1 Moved certain platform-specific functionality to the utility layer il y a 10 ans
  BearishSun 3fec99f712 New crash reporting functionality tested and working il y a 10 ans
  BearishSun baaa09abee Added CrashHandler (untested) il y a 10 ans
  BearishSun ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes il y a 10 ans
  Marko Pintera 3187a5f447 Hook up light updates in renderer core il y a 10 ans
  Marko Pintera 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 il y a 10 ans
  Marko Pintera 43c78bc4d0 WIP shader includes il y a 10 ans
  Marko Pintera 6b920a90d8 - Moved all shaders to BSL il y a 10 ans
  Marko Pintera 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used il y a 10 ans
  Marko Pintera 104413fc4a Fixed GUI layout so it doesn't incorrectly set its minimum size range based on its children, therefore potentially expanding other children out of bounds il y a 10 ans
  Marko Pintera cba7f9684c Normalizing depth bias across all APIs il y a 10 ans
  Marko Pintera 6d191324b0 Fixing DX9 and DX11 issues where render targets where incorrectly flagged as multi-sampled il y a 10 ans
  Marko Pintera 24f99ac96e Various fixes in order to get handles operational il y a 11 ans
  Marko Pintera 93e2eff9b6 Added C# RenderTarget il y a 11 ans
  Marko Pintera 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread il y a 11 ans
  Marko Pintera f7a076ff3c Pass and Technique refactor il y a 11 ans
  Marko Pintera 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design il y a 11 ans
  Marko Pintera 34449b8bd8 GpuProgram refactor to comply with new CoreObject design il y a 11 ans
  Marko Pintera bf970d8436 Render states refactored to comply with new CoreObject design il y a 11 ans
  Marko Pintera f256dad7d6 Texture refactor to comply with new CoreObject design il y a 11 ans
  Marko Pintera 7ec17510f4 Refactored render system initialization so that render window gets created from sim thread instead of core il y a 11 ans
  Marko Pintera 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread il y a 11 ans
  Marko Pintera 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer il y a 11 ans
  Marko Pintera dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system il y a 11 ans