Historique des commits

Auteur SHA1 Message Date
  BearishSun 9e1b7aea56 Vulkan texture locking/unlocking WIP il y a 9 ans
  BearishSun 01cf5c56f4 Updating documentation to reflect the core accessor changes il y a 9 ans
  BearishSun 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use il y a 9 ans
  BearishSun d3f4c074ed Modified vertex declaration creation so assigns identical ids to identical declarations il y a 9 ans
  BearishSun 2f33441889 Register GPU programs with command buffer, on Vulkan pipeline state bind il y a 9 ans
  BearishSun 1a47d80872 Flush GPU param block buffers when GPU params are bound il y a 9 ans
  BearishSun c3980c5957 Adding location and binding qualifiers to all GLSL shaders il y a 9 ans
  BearishSun 5998d474c1 Fixing broken build il y a 9 ans
  BearishSun bd78968698 Added Vulkan gpu program initialization and reflection il y a 9 ans
  BearishSun d4d0bb0360 More user manuals and minor usability tweaks il y a 9 ans
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
  BearishSun 2c4d19339c Fixing documentation errors il y a 9 ans
  BearishSun 1c82ceb27b Work on a new set of User oriented manuals for C++ framework il y a 9 ans
  BearishSun 9ac01d6431 Making C++ framework startup simpler il y a 9 ans
  BearishSun c4ce4545a4 Started adding necessary qualifiers to existing shaders il y a 9 ans
  BearishSun 7f501a8e77 Added an explicit flag to preserve render target contents on load, to improve performance when this is not required (most of the time) il y a 9 ans
  BearishSun 3d6a7c2bb0 Vulkan render target clears implemented il y a 9 ans
  BearishSun 4581b43fe7 Vulkan graphics pipeline binding and caching il y a 9 ans
  BearishSun 18ab7deb32 Vulkan GPU parameter binding il y a 9 ans
  BearishSun 1df7760fcc VulkanVertexInputManager now thread safe and returns a uniquely identifiable object il y a 9 ans
  BearishSun 643f494d3a Hooking up various Vulkan RenderAPI methods il y a 9 ans
  BearishSun fe290501fc Fixing an issue where CoreObjects weren't properly synchronized the first time they were modified il y a 9 ans
  BearishSun c8b4aaf0fb Separated constant GpuParams data into a GpuPipelineParamInfo object. Aside from being cleaner, it also gives Vulkan descriptor layouts a place to reside. il y a 9 ans
  BearishSun a12ad99267 Moved GpuPipelineParamState a core object and moved it to its own file il y a 9 ans
  BearishSun af560f18fc Added a ComputePipelineState il y a 9 ans
  BearishSun 1e7b51169f Renamed GpuPipelineState to GraphicsPipelineState il y a 9 ans
  BearishSun 0a78764779 Refactoring GpuParams so parameter meta-data is stored on GpuPipelineState rather than on GpuParams il y a 9 ans
  BearishSun 952a02e2f2 Vulkan graphics pipeline creation il y a 9 ans
  BearishSun 8e8f590033 Vulkan queries il y a 9 ans
  BearishSun b8d614942d Generalizes fast_build script il y a 9 ans