Commit History

Autor SHA1 Mensaxe Data
  BearishSun d3f4c074ed Modified vertex declaration creation so assigns identical ids to identical declarations %!s(int64=9) %!d(string=hai) anos
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
  BearishSun 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support %!s(int64=9) %!d(string=hai) anos
  BearishSun a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth %!s(int64=9) %!d(string=hai) anos
  BearishSun adcd1f7c57 Updated GUI so it can output different types of meshes (e.g. lines vs. triangles) %!s(int64=9) %!d(string=hai) anos
  BearishSun c027669083 Updated render API with support for instanced rendering %!s(int64=9) %!d(string=hai) anos
  BearishSun 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) %!s(int64=9) %!d(string=hai) anos
  BearishSun 24341978b0 Added RenderAPI manual %!s(int64=9) %!d(string=hai) anos
  BearishSun 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=9) %!d(string=hai) anos
  BearishSun 91df70cddf More work on manuals %!s(int64=9) %!d(string=hai) anos
  BearishSun c8500a99d8 Refactored render properties so they're in a single class, and added a property for flipped NDC y axis %!s(int64=9) %!d(string=hai) anos
  BearishSun 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos